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Enhancing Writing Skills in Persuasive Texts Through a Pancasila-Integrated Snakes and Ladders Game Framework

The Journal of Educational Development · Vol. 12 No. 1 (2024) · pp. 23–31

DOI
10.15294/jed.v12i1.3645
ISSN
2502-4469, 2085-4943
Published
2024-03-26
Publisher
Universitas Negeri Semarang
Language
eng
License
creativecommons.org/licenses/by-sa/4.0/

Abstract

The integration of educational games in academic settings has consistently improved student engagement and retention of knowledge, particularly in writing education. However, the use of these games to embed national values such as Indonesia's Pancasila within persuasive writing curricula remains underexplored. This study aimed to develop and assess the effectiveness of an Android-based Snakes and Ladders game that integrates Pancasila values to enhance persuasive writing skills among junior high school students. Employing a structured framework, the research was conducted with 70 students. A comprehensive needs analysis was performed using a survey to evaluate students' experiences with existing educational tools and their receptiveness to the game-based learning model. Statistical analysis of survey responses confirmed the reliability of the assessment tools and helped in refining the game design. The results demonstrated significant improvements in students' persuasive writing skills and their engagement with the educational content, confirming the game's effectiveness in integrating academic and cultural education. This study introduces a novel approach by using an educational game to merge persuasive writing education with the inculcation of national values, providing a dual focus that enhances both academic abilities and cultural identity. The findings contribute to educational technology and curriculum development by offering a scalable model that can be adapted in diverse educational settings to merge cultural education with academic learning. This approach has significant implications for regions prioritizing the integration of cultural values into education, suggesting a path forward for educational reform that harmonizes tradition with technological advancements.

Keywords

Collaboration network of the authors

40 authors · 115 co-authorship links · 21 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Jambi
  • State University of Semarang
  • Universitas Halu Oleo
  • Universitas Islam Negeri Sulthan Thaha Saifuddin Jambi
  • Universidad de Málaga
  • Jazan University
  • Universiti Brunei Darussalam
  • Other organisations
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Subyantoro SubyantoroAffiliation unknown7
Ida ZulaehaAffiliation unknown7
Hari Bakti MardikantoroAffiliation unknown6
Rustono RustonoAffiliation unknown5
Fathur RokhmanState University of Semarang4
Riris ArdhanariswariAffiliation unknown3
Ahmad SyaifudinAffiliation unknown3
Meina FebrianiAffiliation unknown3
Muhammad YusufUniversitas Halu Oleo3
Dian Arisandy Eka Putra SembiringAffiliation unknown3
Hariyanto HariyantoAffiliation unknown2
Areni Yulitawati SupriyonoAffiliation unknown2
Robi HendraAffiliation unknown2
Lely MardiyantiAffiliation unknown2
Haryadi HaryadiAffiliation unknown2
Dhoriva Urwatul WutsqaAffiliation unknown1
Pusparani Puan PrihastutiAffiliation unknown1
Endang ListyaniAffiliation unknown1
Mohd Afifi Bahurudin SetambahSultan Idris Education University1
Ahmad RidwanUniversitas Islam Negeri Sulthan Thaha Saifuddin Jambi1
Robi HendraUniversitas Jambi1
Francisco D. Guillén‐GámezUniversidad de Málaga1
Turki Mesfer AlqhataniJazan University1
Lalu Nurul YaqinUniversiti Brunei Darussalam1
Hetilaniar HetilaniarAffiliation unknown1
Nicholas LachlanAffiliation unknown1
Joseph WilsonAffiliation unknown1
Prabawati NurhabibahAffiliation unknown1
Hayatun NufusAffiliation unknown1
Hari Bakti MardikantoroAffiliation unknown1
Fathur RahmanAffiliation unknown1
Fathimah AzzahroAffiliation unknown1
Rozlinda Mohamed FadzilAffiliation unknown1
Dandan SupratmanAffiliation unknown1
Aveny Septi AstrianiAffiliation unknown1
HaryadiAffiliation unknown1
Hangga Aria Adhi PratamaAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/jed/oai, first harvested 6 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">Enhancing Writing Skills in Persuasive Texts Through a Pancasila-Integrated Snakes and Ladders Game Framework</dc:title>
	<dc:creator xml:lang="en">Fauzan, Muhammad</dc:creator>
	<dc:creator xml:lang="en">Yuniawan, Tommi</dc:creator>
	<dc:creator xml:lang="en">Pristiwati, Rahayu</dc:creator>
	<dc:subject xml:lang="en">educational technology</dc:subject>
	<dc:subject xml:lang="en">persuasive writing</dc:subject>
	<dc:subject xml:lang="en">pancasila</dc:subject>
	<dc:subject xml:lang="en">game-based learning</dc:subject>
	<dc:subject xml:lang="en">junior high school students</dc:subject>
	<dc:description xml:lang="en">The integration of educational games in academic settings has consistently improved student engagement and retention of knowledge, particularly in writing education. However, the use of these games to embed national values such as Indonesia's Pancasila within persuasive writing curricula remains underexplored. This study aimed to develop and assess the effectiveness of an Android-based Snakes and Ladders game that integrates Pancasila values to enhance persuasive writing skills among junior high school students. Employing a structured framework, the research was conducted with 70 students. A comprehensive needs analysis was performed using a survey to evaluate students' experiences with existing educational tools and their receptiveness to the game-based learning model. Statistical analysis of survey responses confirmed the reliability of the assessment tools and helped in refining the game design. The results demonstrated significant improvements in students' persuasive writing skills and their engagement with the educational content, confirming the game's effectiveness in integrating academic and cultural education. This study introduces a novel approach by using an educational game to merge persuasive writing education with the inculcation of national values, providing a dual focus that enhances both academic abilities and cultural identity. The findings contribute to educational technology and curriculum development by offering a scalable model that can be adapted in diverse educational settings to merge cultural education with academic learning. This approach has significant implications for regions prioritizing the integration of cultural values into education, suggesting a path forward for educational reform that harmonizes tradition with technological advancements.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2024-03-26</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/jed/article/view/3645</dc:identifier>
	<dc:identifier>10.15294/jed.v12i1.3645</dc:identifier>
	<dc:source xml:lang="en">The Journal of Educational Development; Vol. 12 No. 1 (2024): June 2024; 23-31</dc:source>
	<dc:source>2502-4469</dc:source>
	<dc:source>2085-4943</dc:source>
	<dc:source>10.15294/jed.v12i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/jed/article/view/3645/166</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2024 The Journal of Educational Development</dc:rights>
	<dc:rights xml:lang="en">https://creativecommons.org/licenses/by-sa/4.0/</dc:rights>
</oai_dc:dc>