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Keefektifan MPI Game Edukasi Terhadap Hasil Belajar IPA di Kelas 1 Sekolah Dasar

Indonesian Journal of Curriculum and Educational Technology Studies · Vol. 4 No. 2 (2017) · pp. 58–65

DOI
10.15294/ijcets.v4i2.14307
ISSN
2527-4597, 2252-6447
Published
2017-05-09
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

Penelitian ini bertujuan untuk mengetahui: (1) rancangan MPI game edukasi dengan Adobe Flash untuk pembelajaran IPA siswa kelas 1 di SD N 2 Wergu Kulon Kudus, (2) pelaksanaan pembelajaran IPA mengenal berbagai benda langit dengan memanfaatkan MPI game edukasi, (3) keefektifan pembelajaran menggunakan MPI game edukasi. Penelitian ini menggunakan desain eksperimen yang menggunakan pola The One Group Pretest-Posttest Design. Populasi dalam penilaian ini adalah seluruh siswa kelas 1 SDN2 Wergu Kulon Kudus tahun ajaran 2013/2014 yang terdiri dari 1 kelas dan berjumlah 15 siswa. Teknik pengumpulan data menggunakan 4 metode yaitu: (1) wawancara, (2) observasi, (3) dokumentasi, (4) angket. Metode analisis data yang digunakan dalam penelitian ini adalah analisis deskriptif, analisis data awal, dan analisis data akhir. Hasil penelitian menunjukkan bahwa produk MPI game edukasi dengan Adobe Flash yang telah dikembangkan baik. Mulai dari tampilan, interaktifitas, dan fasilitas-fasilitas sudah memenuhi kriteria sebuah pembelajaran yang baik. The aims of this study is to determine: (1) the design of MPI educational game with Adobe Flash for science teaching first graders in Wergu Kulon Kudus 2 Elementary School; (2) to investigate the implementation of science learning to recognize the various celestial objects by utilizing MPI educational games; (3) to know the effectiveness of learning using MPI educational game. This research uses experimental design that using a The One Group Pretest-Posttest Design pattern. The population in this assessment are all students of the first grade at Wergu Kulon Kudus 2 Elementary School academic 2013/2014 that consist of 15 students in 1 grade. Data collection techniques using four methods: (1) interviews, (2) observation, (3) documentation, (4) questionnaire. Data analysis methods used in this research is descriptive analysis, analysis of initial data and the final data analysis. The results showed that the product MPI educational games with Adobe Flash which have been developed can be said to have been good. Start of view, interactivity, and facilities provided it meets the criteria of a good learning.

Collaboration network of the authors

40 authors · 98 co-authorship links · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Muria Kudus University
  • Universitas Bhayangkara Surabaya
  • Diponegoro University
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Haryono HaryonoUniversitas Bhayangkara Surabaya4
Yuli UtantoAffiliation unknown2
Sholichatun Aisyah RahmawatiAffiliation unknown2
Ervida Eka AurelyaMuria Kudus University1
Eka ZulianaMuria Kudus University1
Bambang HaryantoAffiliation unknown1
Sigit PuspitoAffiliation unknown1
Harmini HarminiAffiliation unknown1
Wahyu Adi NugrohoAffiliation unknown1
Mansur MansurAffiliation unknown1
Agustinus LolokAffiliation unknown1
Bunyamin BunyaminAffiliation unknown1
Muhammad Nadzirin Anshari NurAffiliation unknown1
Gamal Abdul NasserAffiliation unknown1
Samuel JieAffiliation unknown1
Abdul DjoharAffiliation unknown1
Hartuti PurnaweniDiponegoro University1
Iklia MaritaAffiliation unknown1
Ratih RahayuningsihAffiliation unknown1
Antono SurjoputroAffiliation unknown1
Niam WahzudikAffiliation unknown1
Achmad FarchanAffiliation unknown1
Bagus Winarko NugrohoAffiliation unknown1
Viona SantikaAffiliation unknown1
Ayuk RonndiyahAffiliation unknown1
Disrun Aji PrabowoAffiliation unknown1
Andi Irwan BenardiAffiliation unknown1
Moh. Nasrul BaharsyahAffiliation unknown1
Andre KiswantoAffiliation unknown1
Arin Ike KristantiAffiliation unknown1
Dwi Ayu NingrumAffiliation unknown1
Amin YusufAffiliation unknown1
Nur Septhalny IsnainunAffiliation unknown1
Riza AyuningtyasAffiliation unknown1
Heri Triluqman BudisantosoAffiliation unknown1
Joko PamintoAffiliation unknown1
Tina RosianaAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/jktp/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">Keefektifan MPI Game Edukasi Terhadap Hasil Belajar IPA di Kelas 1 Sekolah Dasar</dc:title>
	<dc:creator>Najikhah, Fatikhatun</dc:creator>
	<dc:creator>Budiyono, Budiyono</dc:creator>
	<dc:creator>Wardi, Wardi</dc:creator>
	<dc:description xml:lang="en-US">Penelitian ini bertujuan untuk mengetahui: (1) rancangan MPI game edukasi dengan Adobe Flash untuk pembelajaran IPA siswa kelas 1 di SD N 2 Wergu Kulon Kudus, (2) pelaksanaan pembelajaran IPA mengenal berbagai benda langit dengan memanfaatkan MPI game edukasi, (3) keefektifan pembelajaran menggunakan MPI game edukasi. Penelitian ini menggunakan desain eksperimen yang menggunakan pola The One Group Pretest-Posttest Design. Populasi dalam penilaian ini adalah seluruh siswa kelas 1 SDN2 Wergu Kulon Kudus tahun ajaran 2013/2014 yang terdiri dari 1 kelas dan berjumlah 15 siswa. Teknik pengumpulan data menggunakan 4 metode yaitu: (1) wawancara, (2) observasi, (3) dokumentasi, (4) angket. Metode analisis data yang digunakan dalam penelitian ini adalah analisis deskriptif, analisis data awal, dan analisis data akhir. Hasil penelitian menunjukkan bahwa produk MPI game edukasi dengan Adobe Flash yang telah dikembangkan baik. Mulai dari tampilan, interaktifitas, dan fasilitas-fasilitas sudah memenuhi kriteria sebuah pembelajaran yang baik.
&amp;nbsp;
The aims of this study is to determine : (1) the design of MPI educational game with Adobe Flash for science teaching first graders in Wergu Kulon Kudus 2 Elementary School; (2) to investigate the implementation of science learning to recognize the various celestial objects by utilizing MPI educational games; (3) to know the effectiveness of learning using MPI educational game. This research uses experimental design that using a The One Group Pretest-Posttest Design pattern. The population in this assessment are all students of the first grade at Wergu Kulon Kudus 2 Elementary School academic 2013/2014 that consist of 15 students in 1 grade. Data collection techniques using four methods: (1) interviews, (2) observation, (3) documentation, (4) questionnaire. Data analysis methods used in this research is descriptive analysis, analysis of initial data and the final data analysis. The results showed that the product MPI educational games with Adobe Flash which have been developed can be said to have been good. Start of view, interactivity, and facilities provided it meets the criteria of a good learning.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2017-05-09</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/jktp/article/view/14307</dc:identifier>
	<dc:identifier>10.15294/ijcets.v4i2.14307</dc:identifier>
	<dc:source xml:lang="en-US">Indonesian Journal of Curriculum and Educational Technology Studies; Vol 4 No 2 (2016): November 2016; 58-65</dc:source>
	<dc:source>2527-4597</dc:source>
	<dc:source>2252-6447</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/jktp/article/view/14307/7840</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2016 Indonesian Journal of Curriculum and Educational Technology Studies</dc:rights>
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