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APLIKASI MOBILE LEARNING BERBASIS ANDROID

Unnes Journal of Mathematics · Vol. 5 No. 2 (2017) · pp. 108–117

DOI
10.15294/ujm.v5i2.13119
ISSN
2460-5859, 2252-6943
Published
2017-02-27
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

The purpose of this article is to design and implement mobile learning applications based on Android at SMAN 5 Semarang. Applications developed using prototype method, the process of software development activities include the design needs analysis, implementation, and testing. Applications created with features that include viewing the content, news, download materials, assignments, and grades. Testing was conducted using Blackbox test and testing by the user. The final results reveal that the application can be implemented properly in android device with type mobile phones and tablets that have a version of 2.3 Gingerbread to 4.3 Jelly Bean with a variety of screen sizes

Collaboration network of the authors

40 authors · 103 co-authorship links · 19 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • State University of Semarang
  • Institut Teknologi Kalimantan
  • Tun Hussein Onn University of Malaysia
  • Universitas PGRI Palembang
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Endang SugihartiState University of Semarang5
Florentina Yuni AriniState University of Semarang3
Rochmad RochmadAffiliation unknown3
Amin SuyitnoAffiliation unknown3
Alamsyah AlamsyahInstitut Teknologi Kalimantan2
Anggyi Trisnawan PutraAffiliation unknown2
Novanka Agnes SekartajiAffiliation unknown2
Irfan Fajar MuttaqinAffiliation unknown2
Ramadhan Ridho ArrohmanAffiliation unknown2
Dwijanto DwijantoAffiliation unknown2
Putriaji HendikawatiAffiliation unknown2
Mashuri MashuriAffiliation unknown2
Budi PrasetiyoState University of Semarang1
Much Aziz MuslimTun Hussein Onn University of Malaysia1
Jumanto JumantoState University of Semarang1
Rofik RofikState University of Semarang1
Arif WidiyatmokoState University of Semarang1
Stephani Diah PamelasariState University of Semarang1
Arka YanitamaState University of Semarang1
Melissa Salma DarmawanState University of Semarang1
Aji SaputraUniversitas PGRI Palembang1
Desy Fitria AstutianingtyasAffiliation unknown1
Syafa Nabilah SyahputraAffiliation unknown1
Athoillah AthoillahAffiliation unknown1
Kholiq BudimanAffiliation unknown1
zaenal abidinAffiliation unknown1
Anggoro Sakti AnindhitoAffiliation unknown1
Fajar SujitoAffiliation unknown1
Anita Wahyu MelindaAffiliation unknown1
Isa AkhlisState University of Semarang1
Achmad Wahyu HidayatAffiliation unknown1
Dian Rahman SyahputraAffiliation unknown1
Safit FirmansyahAffiliation unknown1
Anggil AgustaAffiliation unknown1
Fachrizal Ahdy AndoyoAffiliation unknown1
Margareta Ayu RiantikAffiliation unknown1
Dandi Indra WijayaAffiliation unknown1
Hanif Nur CahyaniAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/ujm/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">APLIKASI MOBILE LEARNING BERBASIS ANDROID</dc:title>
	<dc:creator>Wibowo, Eric Adie</dc:creator>
	<dc:creator>Arifudin, Riza</dc:creator>
	<dc:description xml:lang="en-US">The purpose of this article is to design and implement mobile learning applications based on Android at SMAN 5 Semarang. Applications developed using prototype method, the process of software development activities include the design needs analysis, implementation, and testing. Applications created with features that include viewing the content, news, download materials, assignments, and grades. Testing was conducted using Blackbox test and testing by the user. The final results reveal that the application can be implemented properly in android device with type mobile phones and tablets that have a version of 2.3 Gingerbread to 4.3 Jelly Bean with a variety of screen sizes</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2017-02-27</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/ujm/article/view/13119</dc:identifier>
	<dc:identifier>10.15294/ujm.v5i2.13119</dc:identifier>
	<dc:source xml:lang="en-US">Unnes Journal of Mathematics; Vol 5 No 2 (2016); 108-117</dc:source>
	<dc:source>2460-5859</dc:source>
	<dc:source>2252-6943</dc:source>
	<dc:source>10.15294/ujm.v5i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/ujm/article/view/13119/7200</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2017 Unnes Journal of Mathematics</dc:rights>
</oai_dc:dc>