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Journal

PENGEMBANGAN MEDIA PAPAN PERMAINAN BERBASIS SCINCE-EDUTAINMENT TEMA MAKANAN UNTUK SISWA KELAS VIII

Unnes Science Education Journal · Vol. 4 No. 3 (2015)

DOI
10.15294/usej.v4i3.8842
ISSN
2252-6617
Published
2015-12-31
Publisher
Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia
Language
eng

Abstract

Cara pengemasan pengalaman belajar yang dirancang guru sangat berpengaruh terhadap kebermaknaan pengalaman belajar bagi siswa. Kenyataannya di sebagian besar sekolah guru lebih mendominasi proses pembelajaran, sedangkan siswa hanya pasif mendengarkan penjelasan guru. Guru perlu memberikan variasi dalam proses pembelajaran, misalnya dengan menggunakan media pembelajaran. Media pembelajaran yang dikemas dengan baik dapat menarik perhatian dan memotivasi siswa untuk belajar serta mengingatkan kembali akan pengetahuan dan keterampilan yang sudah dipelajari. Salah satu media yang dapat digunakan untuk menyampaikan materi yaitu media papan permainan. Tujuan penelitian ini adalah untuk mengembangkan dan mengetahui kelayakan papan permainan berbasis science-edutainment tema makanan, serta mengetahui efektivitas penggunaan papan permainan berbasis science-edutainment terhadap motivasi dan hasil belajar siswa. Penelitian ini merupakan Reseach and Development (R&D) dengan langkah-langkah penelitian diadaptasi dari desain penelitian menurut Sugiyono (2010). Data yang diperoleh adalah angket validasi, angket tanggapan, angket motivasi belajar, tes hasil belajar, dan dokumentasi. Papan permainan berbasis science-edutainment divalidasi oleh pakar media dan pakar materi untuk mengetahui kelayakan media. Persentase rata-rata hasil validasi pakar media sebesar 95% dengan kriteria sangat layak., dan pakar media sebesar 86,46% dengan kriteria sangat layak. Hasil penelitian menunjukkan bahwa media papan permainan berbasis science-edutainment efektif digunakan pada proses pembelajaran tema makanan. Hal ini ditunjukkan dengan persentase motivasi belajar siswa secara klasikal sebesar 96,87% dan ketuntasan klasikal hasil belajar siswa sebesar 87,5%. Way of learning experiences designed packaging by teacher is very influential to the meaningfulness of the learning experience for students. The reality in most school teachers dominate the learning process, while students just passively listening to the teacher's explanations. Teachers need to provide variation in the learning process, for example by using learning media. Packaging media are packed with carefully can attract attention and motivate students to learn and recall the knowledge and skills that have been learned. One medium that can be used to deliver material that media board games. The purpose of this study was to develop and determine the feasibility of board games with science-edutainment base in food topic, as well as determine the effectiveness of the use of board game with science-edutainment base to motivation and student learning outcomes. This study is a Reseach and Development (R & D) with measures adapted from the study according to the study design Sugiyono (2010). The data obtained is validation questionnaire, questionnaire responses, motivation questionnaire, achievement test, and documentation. Board game with science-edutainment base are validated by a media expert and materials expert to determine the feasibility of media. The average percentage of validation results for 95% of media experts with the criteria very decent, and media experts of 86,46% with a very decent criteria. The results showed that board game with science-edutainment base effectively used in the learning process of food theme. This is indicated by the classical percentage of students' motivation by 96,87% and classical student learning outcomes of 87,5%Â

Collaboration network of the authors

40 authors · 176 co-authorship links · 16 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • State University of Semarang
  • University of Szeged
  • Sultan Idris Education University
  • Diponegoro University
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Arif WidiyatmokoState University of Semarang7
Prasetyo ListiajiUniversity of Szeged6
Erna Noor SavitriState University of Semarang6
Parmin ParminState University of Semarang5
Isa AkhlisState University of Semarang4
Stephani Diah PamelasariState University of Semarang4
Andin Vita AmaliaAffiliation unknown4
Sudarmin SudarminAffiliation unknown4
Sigit SaptonoState University of Semarang3
Muhamad TaufiqState University of Semarang3
Fidia FibrianaState University of Semarang2
Rizki Nor AmeliaAffiliation unknown2
Septiko AjiAffiliation unknown2
Luthfi Hanum SaputriAffiliation unknown2
Putri Ulyatun NiswahAffiliation unknown2
Sri SukaesihState University of Semarang2
Irfan Ihza WardanaAffiliation unknown2
Saiful RidloState University of Semarang2
Arka YanitamaState University of Semarang2
Ani RusilowatiState University of Semarang1
Sri haryaniState University of Semarang1
Shangeetavaani KannapiranSultan Idris Education University1
S W A WibowoAffiliation unknown1
Kasmui KasmuiState University of Semarang1
Mahfud SyahroniAffiliation unknown1
D. W. MaharaniState University of Semarang1
V. A. C. SaputriState University of Semarang1
Wiwi IsnaeniState University of Semarang1
A. KurniawatiState University of Semarang1
Melissa Salma DarmawanState University of Semarang1
Luthfiyatul LissaadahState University of Semarang1
Aji SaputraState University of Semarang1
Wiyanto WiyantoState University of Semarang1
Andhina Putri HeriyantiDiponegoro University1
Dewi MustikaningtyasAffiliation unknown1
Putri Alifa KholilAffiliation unknown1
Cintiya Egi PurwadiAffiliation unknown1
Maulana Malik WicaksonoAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/usej/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">PENGEMBANGAN MEDIA PAPAN PERMAINAN BERBASIS SCINCE-EDUTAINMENT TEMA MAKANAN UNTUK SISWA KELAS VIII</dc:title>
	<dc:creator>Setyaningsih, Mutik Dwi</dc:creator>
	<dc:creator>Dewi, Novi Ratna</dc:creator>
	<dc:description xml:lang="en-US">Cara pengemasan pengalaman belajar yang dirancang guru sangat berpengaruh terhadap kebermaknaan pengalaman belajar bagi siswa. Kenyataannya di sebagian besar sekolah guru lebih mendominasi proses pembelajaran, sedangkan siswa hanya pasif mendengarkan penjelasan guru. Guru perlu memberikan variasi dalam proses pembelajaran, misalnya dengan menggunakan media pembelajaran. Media pembelajaran yang dikemas dengan baik dapat menarik perhatian dan memotivasi siswa untuk belajar serta mengingatkan kembali akan pengetahuan dan keterampilan yang sudah dipelajari. Salah satu media yang dapat digunakan untuk menyampaikan materi yaitu media papan permainan. Tujuan penelitian ini adalah untuk mengembangkan dan mengetahui kelayakan papan permainan berbasis science-edutainment tema makanan, serta mengetahui efektivitas penggunaan papan permainan berbasis science-edutainment terhadap motivasi dan hasil belajar siswa. Penelitian ini merupakan Reseach and Development (R&amp;amp;D) dengan langkah-langkah penelitian diadaptasi dari desain penelitian menurut Sugiyono (2010). Data yang diperoleh adalah angket validasi, angket tanggapan, angket motivasi belajar, tes hasil belajar, dan dokumentasi. Papan permainan berbasis science-edutainment divalidasi oleh pakar media dan pakar materi untuk mengetahui kelayakan media. Persentase rata-rata hasil validasi pakar media sebesar 95% dengan kriteria sangat layak., dan pakar media sebesar 86,46% dengan kriteria sangat layak. Hasil penelitian menunjukkan bahwa media papan permainan berbasis science-edutainment efektif digunakan pada proses pembelajaran tema makanan. Hal ini ditunjukkan dengan persentase motivasi belajar siswa secara klasikal sebesar 96,87% dan ketuntasan klasikal hasil belajar siswa sebesar 87,5%. Way of learning experiences designed packaging by teacher is very influential to the meaningfulness of the learning experience for students. The reality in most school teachers dominate the learning process, while students just passively listening to the teacher's explanations. Teachers need to provide variation in the learning process, for example by using learning media. Packaging media are packed with carefully can attract attention and motivate students to learn and recall the knowledge and skills that have been learned. One medium that can be used to deliver material that media board games. The purpose of this study was to develop and determine the feasibility of board games with science-edutainment base in food topic, as well as determine the effectiveness of the use of board game with science-edutainment base to motivation and student learning outcomes. This study is a Reseach and Development (R &amp;amp; D) with measures adapted from the study according to the study design Sugiyono (2010). The data obtained is validation questionnaire, questionnaire responses, motivation questionnaire, achievement test, and documentation. Board game with science-edutainment base are validated by a media expert and materials expert to determine the feasibility of media. The average percentage of validation results for 95% of media experts with the criteria very decent, and media experts of 86,46% with a very decent criteria. The results showed that board game with science-edutainment base effectively used in the learning process of food theme. This is indicated by the classical percentage of students' motivation by 96,87% and classical student learning outcomes of 87,5% </dc:description>
	<dc:publisher xml:lang="en-US">Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia</dc:publisher>
	<dc:date>2015-12-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/usej/article/view/8842</dc:identifier>
	<dc:identifier>10.15294/usej.v4i3.8842</dc:identifier>
	<dc:source xml:lang="en-US">Unnes Science Education Journal; Vol 4 No 3 (2015): December 2015</dc:source>
	<dc:source>2252-6617</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/usej/article/view/8842/5784</dc:relation>
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