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Utilization of Scratch in Mathematics Learning on Students' Computational Thinking Ability

PRISMA, Prosiding Seminar Nasional Matematika · Vol. 6 (2023) · pp. 36–39

ISSN
2613-9189
Published
2023-02-28
Publisher
Jurusan Matematika FMIPA UNNES
Language
eng

Abstract

To realize Indonesia Emas where today there has been digitalization in various field, so it is necessary to have computational thinking skills through mathematics learning. In learning mathematics, a learning media that is relevant to computational thinking skills is needed, namely Scratch. The purpose of this study is to conduct a literature study on the use of Scratch as a learning mathematics media for students’ computational thinking abitilies. This research method is a literature study with three stages, namely organizing, synthesize, and identify. Based on the results and discussion, it is found that the Scratch as a mathematics learning media has a very large influence on students’ computational thinking abilities. This is shown by development of computational thinking skills through Scratch as media for learning mathematics. The suggestion of this research is needed more research on the use of Scratch in mathematics learning on students’ computational thinking abilities in order to provide more innovative and optimal result.

Collaboration network of the authors

40 authors · 113 co-authorship links · showing the 40 most connected

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  • State University of Semarang
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Arum DinasariAffiliation unknown3
Iwan JunaediState University of Semarang3
Mohammad AsikinAffiliation unknown3
Ghozy Hanafi AgungAffiliation unknown3
Mulyono MulyonoAffiliation unknown2
Stefany Margaretha HutaurukAffiliation unknown2
Nuriana Rachmani DewiAffiliation unknown2
Riza ArifudinState University of Semarang1
Tri Sri Noor AsihAffiliation unknown1
Rozak Ilham AdityaAffiliation unknown1
Adi Nur CahyonoAffiliation unknown1
Muhammad Andi NugrohoAffiliation unknown1
Sekar Lintang NurshobihaAffiliation unknown1
Vivi Anggraini Saputri AzisAffiliation unknown1
Wahid JauhariAffiliation unknown1
Alyana Aurellia Putri ArifadewiAffiliation unknown1
Fatya AzizahAffiliation unknown1
Ananda Verry SetiawanAffiliation unknown1
Selva Ayu MeilinaAffiliation unknown1
Andika Nur FeriantoAffiliation unknown1
Rochmad RochmadAffiliation unknown1
Abdul Mu'iz RahmatjatiAffiliation unknown1
Afianita Dewi SunaringtyasAffiliation unknown1
Maydilla Fadiarahma VistaraAffiliation unknown1
Emi PudjiastutiAffiliation unknown1
Salsabilla Naura SariAffiliation unknown1
Dita NurdiantiAffiliation unknown1
Nabella Dwi CahyaAffiliation unknown1
Mashuri MashuriAffiliation unknown1
Detalia Noriza MunahefiAffiliation unknown1
Nuriana Rachmani Dewi Nino AdhiAffiliation unknown1
Nur Maulana IkhsanAffiliation unknown1
Nadiya Maysun SalwaaAffiliation unknown1
Isna Devita Nurul NazzalaAffiliation unknown1
Halillah MahfirohAffiliation unknown1
Kamila Kurnia SariAffiliation unknown1
Nico CaesarioAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/prisma/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">Utilization of Scratch in Mathematics Learning on Students'  Computational Thinking Ability</dc:title>
	<dc:creator>Maulana, Bagus Surya</dc:creator>
	<dc:creator>Desiyani, Khikmatul Laili</dc:creator>
	<dc:creator>Ardiansyah, Adi Satrio</dc:creator>
	<dc:description xml:lang="en-US">To realize Indonesia Emas where today there has been digitalization in various field, so it is necessary to have computational thinking skills through mathematics learning. In learning mathematics, a learning media that is relevant to computational thinking skills is needed, namely Scratch. The purpose of this study is to conduct a literature study on the use of Scratch as a learning mathematics media for students’ computational thinking abitilies. This research method is a literature study with three stages, namely organizing, synthesize, and identify . Based on the results and discussion, it is found that the Scratch as a mathematics learning media has a very large influence on students’ computational thinking abilities. This is shown by development of computational thinking skills through Scratch as media for learning mathematics. The suggestion of this research is needed more research on the use of Scratch in mathematics learning on students’ computational thinking abilities in order to provide more innovative and optimal result.</dc:description>
	<dc:publisher xml:lang="en-US">Jurusan Matematika FMIPA UNNES</dc:publisher>
	<dc:date>2023-02-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/prisma/article/view/66494</dc:identifier>
	<dc:source xml:lang="en-US">PRISMA, Prosiding Seminar Nasional Matematika; Vol 6 (2023): PRISMA, Prosiding Seminar Nasional Matematika XVI; 36-39</dc:source>
	<dc:source>2613-9189</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/prisma/article/view/66494/23754</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 PRISMA, Prosiding Seminar Nasional Matematika</dc:rights>
</oai_dc:dc>