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Efektivitas Augmented Reality Terhadap Higher Order Thinking Skills Siswa Pada Pembelajaran Biologi: (The Effectiveness of Augmented Reality Towards Students’ Higher Order Thinking Skills in Biology Subject)

BIODIK · Vol. 7 No. 2 (2020) · pp. 131–142

DOI
10.22437/bio.v7i2.13034
ISSN
2580-0922, 2460-2612
Published
2020-06-08
Publisher
Program Studi Pendidikan Biologi FKIP Universitas Jambi
Language
en
License
creativecommons.org/licenses/by-nc-sa/4.0

Abstract

This study aims to know the effectivity of the use of Augmented Reality media towards students’ higher order thinking sklls in one of the high school in Sukabumi regent. Higher Order Thinking Skillsare students’ abilities in processing and analyzing the problems then to find the best solutions in which students can restate based on their logical argumentations. The method used in study is a pre-experimental design. The research design used was a one-group pretest posttest design with purposive sampling technique. This was conducted to the XI graders in 2020/2021 academic year. The instrument used was multiple choice test. The result of the data analysis shows that Augmented Reality could train students’ Higher Order Thinking Skills seen from the improvement of the pretest and posttest of the study. 0.58 N-gain score with a medium cateogry, and Paired Sample T-test with 0.00 < 0.05 significance (effective). It is concluded that the use of Augmented Reality as learning media have an effect towards students’ Higher Order Thinking Skillsand is useful for the continuity of teaching and learning processes focusing on learning outcomes. Abstrak. Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan media Augmented Reality terhadap Higher Order Thinking Skills (HOTS) siswa salah satu SMA di Kabupaten Sukabumi. Higher Order Thinking Skills merupakan kemampuan siswa dalam mengolah dan menganalisis permasalahan untuk kemudian ditemukan solusi terbaiknya dan siswa mampu menyatakan kembali berdasarkan argumentasi logisnya. Metode yang digunakan pada penelitian ini  adalah pre experimental design. Desain penelitian yang digunakan adalah one-group pretest posttest design dengan teknik pengambilan sampel Purposive sampling. Penelitian ini dilakukan pada siswa kelas XI tahun ajaran 2020/2021. Instrumen yang digunakan pada penelitian ini berupa soal tes pilihan ganda. Data hasil penelitian menunjukan pembelajaran menggunakan Augmented Reality dapat melatihkan Higher Order Thinking Skills siswa yang terlihat dari adanya peningkatan yang terlihat dari hasil pretest dan posttest, perhitungan N-gain sebesar 0,58 yang termasuk kedalam kategori sedang, dan uji Paired sample T-test memperoleh hasil tingkat signifikansi 0,00 < 0,05 (efektif). Sehingga dapat disimpulkan bahwa penggunaan media Augmented Reality berpengaruh terhadap keterampilan berpikir tingkat tinggi siswa dan berguna untuk kelangsungan proses pembelajaran yang mengacu pada hasil belajar.

Collaboration network of the authors

40 authors · 84 co-authorship links · 5 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Muhammadiyah Sukabumi
  • Universitas Muara Bungo
  • Monash University
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Setiono SetionoUniversitas Muara Bungo9
Aa JuhandaAffiliation unknown6
Jujun RatnasariAffiliation unknown5
Suhendar SuhendarAffiliation unknown4
Anatasya Dufa SabillaUniversitas Muhammadiyah Sukabumi2
Bambang IrawanMonash University2
Eka Lesmana SariAffiliation unknown2
Mega Siti KhumaerohAffiliation unknown1
Lusi KusherawatiAffiliation unknown1
Gina Aulia HandayaniAffiliation unknown1
Rizqi Yanuar PauziAffiliation unknown1
Ira RahmaAffiliation unknown1
Hana Nurul KarimahAffiliation unknown1
Himatul AliyahAffiliation unknown1
Herfine Fristiansa FirmanAffiliation unknown1
Siti Nurjanah FirdausAffiliation unknown1
Fifi Fitrianty EllyaAffiliation unknown1
Zulfah PuspitaAffiliation unknown1
Dissa Thami PutriAffiliation unknown1
Lilis Siti Hindun ZeinAffiliation unknown1
Muhammad Nurfaizi SupriyadiAffiliation unknown1
Aulia Nur JanuartiAffiliation unknown1
Siti Mas MasropahAffiliation unknown1
Holilah ZahraAffiliation unknown1
Neng Yuli HentianAffiliation unknown1
Gina NurantiAffiliation unknown1
Ananda Anggitia Aftaroh AnggitAffiliation unknown1
Sifa AgustianiAffiliation unknown1
Lingga Nurma Mukarromah LinggaAffiliation unknown1
Asri Nurafipah AsriAffiliation unknown1
Kusumawati Pertiwi WiwiAffiliation unknown1
Novia Rahayu MansurAffiliation unknown1
Syifa Maharani HikamAffiliation unknown1
Divani Syahida LuthfiahAffiliation unknown1
Hana Maulida AprilianiAffiliation unknown1
Jamaludin JamaludinAffiliation unknown1
Reny SukmawaniAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://online-journal.unja.ac.id/index.php/biodik/oai, first harvested 6 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">Efektivitas Augmented Reality Terhadap Higher Order Thinking Skills Siswa Pada Pembelajaran Biologi: (The Effectiveness of Augmented Reality Towards Students’ Higher Order Thinking Skills in Biology Subject)</dc:title>
	<dc:creator xml:lang="en">Sylvia, Fitri</dc:creator>
	<dc:creator xml:lang="en">Ramdhan, Billyardi </dc:creator>
	<dc:creator xml:lang="en">Windyariani, Sistiana </dc:creator>
	<dc:description xml:lang="en">This study aims to know the effectivity of the use of Augmented Reality media towards students’ higher order thinking sklls in one of the high school in Sukabumi regent. Higher Order Thinking Skillsare students’ abilities in processing and analyzing the problems then to find the best solutions in which students can restate based on their logical argumentations. The method used in study is a pre-experimental design. The research design used was a one-group pretest posttest design  with purposive sampling technique. This was conducted to the XI graders in 2020/2021 academic year. The instrument used was multiple choice test. The result of the data analysis shows that Augmented Reality could train students’ Higher Order Thinking Skills seen from the improvement of the pretest and posttest of the study. 0.58 N-gain score with a medium cateogry, and Paired Sample T-test with 0.00 &amp;lt; 0.05 significance (effective). It is concluded that the use of Augmented Reality as learning media have an effect towards students’ Higher Order Thinking Skillsand is useful for the continuity of teaching and learning processes focusing on learning outcomes.
Abstrak.
Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan media Augmented Reality terhadap Higher Order Thinking Skills (HOTS) siswa salah satu SMA di Kabupaten Sukabumi. Higher Order Thinking Skills merupakan kemampuan siswa dalam mengolah dan menganalisis permasalahan untuk kemudian ditemukan solusi terbaiknya dan siswa mampu menyatakan kembali berdasarkan argumentasi logisnya.  Metode yang digunakan pada penelitian ini  adalah pre experimental design. Desain penelitian yang digunakan adalah one-group pretest posttest design dengan teknik pengambilan sampel Purposive sampling. Penelitian ini dilakukan pada siswa kelas XI tahun ajaran 2020/2021. Instrumen yang digunakan pada penelitian ini berupa soal tes pilihan ganda. Data hasil penelitian menunjukan pembelajaran menggunakan Augmented Reality dapat melatihkan Higher Order Thinking Skills siswa yang terlihat dari adanya peningkatan yang terlihat dari hasil pretest dan posttest, perhitungan N-gain sebesar 0,58 yang termasuk kedalam kategori sedang, dan uji Paired sample T-test memperoleh hasil tingkat signifikansi 0,00 &amp;lt; 0,05 (efektif). Sehingga dapat disimpulkan bahwa penggunaan media Augmented Reality berpengaruh terhadap keterampilan berpikir tingkat tinggi siswa dan berguna untuk kelangsungan proses pembelajaran yang mengacu pada hasil belajar.</dc:description>
	<dc:publisher xml:lang="en">Program Studi Pendidikan Biologi FKIP Universitas Jambi</dc:publisher>
	<dc:date>2020-06-08</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://online-journal.unja.ac.id/biodik/article/view/13034</dc:identifier>
	<dc:identifier>10.22437/bio.v7i2.13034</dc:identifier>
	<dc:source xml:lang="en">BIODIK; Vol. 7 No. 2 (2021): June 2021 ; 131-142</dc:source>
	<dc:source>2580-0922</dc:source>
	<dc:source>2460-2612</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://online-journal.unja.ac.id/biodik/article/view/13034/11195</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2021 Fitri Sylvia, Billyardi Ramdhan, Sistiana Windyariani</dc:rights>
	<dc:rights xml:lang="en">http://creativecommons.org/licenses/by-nc-sa/4.0</dc:rights>
</oai_dc:dc>