Education ID
Universitas Raharja
- Records
- 9
- Authors
- 16
- Years
- 2020–2025
- Citations (OpenAlex)
- 266
- Journals
- 2
- With other institutions
- 3 records
Records per year
20
21
23
24
25
Numbers
| Year | Records |
|---|---|
| 2020 | 5 |
| 2021 | 1 |
| 2023 | 1 |
| 2024 | 1 |
| 2025 | 1 |
Partner institutions
Tap an institution to see the joint records. Double-tap to open it.
- Universitas Raharja
- Indonesian partner
- Partner abroad
- Bigger circle = more joint records · purple line = joint records with Universitas Raharja · grey line = joint records between partners
Partners
| Institution | Country | Joint records |
|---|---|---|
| Satya Wacana Christian University | ID | 2 |
| Universitas Catur Insan Cendekia Cirebon | ID | 1 |
Most cited (OpenAlex)
- Blockchain Technology into Gamification on Education (2020) · IJCCS (Indonesian Journal of Computing and Cybernetics Systems) · 78 citations
- Application of Blockchain Technology for iLearning Student Assessment (2020) · IJCCS (Indonesian Journal of Computing and Cybernetics Systems) · 49 citations
- Curriculum 4.0: Adoption of Industry Era 4.0 as Assessment of Higher Education Quality (2020) · IJCCS (Indonesian Journal of Computing and Cybernetics Systems) · 41 citations
- Gamification-based The Kampus Merdeka Learning in 4.0 era (2021) · IJCCS (Indonesian Journal of Computing and Cybernetics Systems) · 29 citations
- An Interactive Content Media on Information System iLearning+ (2020) · IJCCS (Indonesian Journal of Computing and Cybernetics Systems) · 25 citations
Latest records
- Exploring the Relationship between Artificial Intelligence and Business Performance (2025) · IJCCS (Indonesian Journal of Computing and Cybernetics Systems)
- The Adoption of Blockchain Technology the Business Using Structural Equation Modelling (2024) · IJCCS (Indonesian Journal of Computing and Cybernetics Systems)
- Skema Kredibilitas Sertifikat Berbasis Ilearning Gamifikasi Blockchain pada Kampus Merdeka (2023) · Jurnal Teknologi Informasi dan Ilmu Komputer (JTIIK)
- Gamification-based The Kampus Merdeka Learning in 4.0 era (2021) · IJCCS (Indonesian Journal of Computing and Cybernetics Systems)
- The Strategy of Enhancing Employee Reward Using TOPSIS Method as a Decision Support System (2020) · IJCCS (Indonesian Journal of Computing and Cybernetics Systems)
- Curriculum 4.0: Adoption of Industry Era 4.0 as Assessment of Higher Education Quality (2020) · IJCCS (Indonesian Journal of Computing and Cybernetics Systems)
- Blockchain Technology into Gamification on Education (2020) · IJCCS (Indonesian Journal of Computing and Cybernetics Systems)
- Application of Blockchain Technology for iLearning Student Assessment (2020) · IJCCS (Indonesian Journal of Computing and Cybernetics Systems)
- An Interactive Content Media on Information System iLearning+ (2020) · IJCCS (Indonesian Journal of Computing and Cybernetics Systems)