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Literature Review: Innovation in Mathematics Learning through Gamification to Improve Elementary School Students' Learning Outcomes (2015-2025)

Jurnal Penelitian Pendidikan · Vol. 42 No. 2 (2025) · hlm. 365–371

DOI
10.15294/jpp.v42i2.32952
ISSN
2580-4154, 2503-1260
Terbit
2025-10-31
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

Mathematics learning in elementary schools is often considered difficult and uninteresting by students, resulting in low motivation and learning outcomes. To overcome this problem, gamification comes as one of the innovative approaches in learning by integrating game elements such as points, levels, challenges, and rewards into the learning process. This study aims to analyze the effectiveness of gamification in improving mathematics learning outcomes of elementary school students through the Systematic Literature Review (SLR) method. The literature analyzed was sourced from various scientific publications, including journals and conference proceedings published between 2015 and 2025, using databases such as Google Scholar, Crossref, Semantic Scholar, and OpenAlex. The study’s findings indicate that the implementation of gamification, through platforms like Wordwall, Quizizz, Kahoot, and other educational games, has been proven to enhance conceptual understanding, learning motivation, and active student participation in mathematics education. However, the success of gamification implementation is influenced by infrastructure readiness, teachers' digital skills, and appropriate instructional design. Thus, gamification has great potential as a long-term learning strategy that can make math more fun and meaningful for elementary school students.

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  • State University of Semarang
  • Indonesia University of Education
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  • Organisasi berbeda
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Rekan penulisOrganisasiArtikel bersama
Bambang SubaliAfiliasi tidak diketahui4
Ian YuliantiAfiliasi tidak diketahui3
Sri HaryaniAfiliasi tidak diketahui3
Agung Tri PrasetyaState University of Semarang3
Listiyanto ListiyantoAfiliasi tidak diketahui2
Pratiwi DwijanantiAfiliasi tidak diketahui2
RahmawatiState University of Semarang2
Wiwik HidayatiState University of Semarang2
Budi AstutiAfiliasi tidak diketahui2
Bambang SubaliState University of Semarang1
Siti Nur KhotimahState University of Semarang1
Muthia CholilaState University of Semarang1
H. DarmahastutiAfiliasi tidak diketahui1
Ida KaniawatiIndonesia University of Education1
Dadi RusdianaIndonesia University of Education1
Harry FirmanIndonesia University of Education1
Bambang SubaliState University of Semarang1
Harianingsih HarianingsihAfiliasi tidak diketahui1
Vera Noviana SulistyawanAfiliasi tidak diketahui1
Muhammad Rizky Fahrizal PutraAfiliasi tidak diketahui1
Muhammad Rafi Hanairo SokmawanAfiliasi tidak diketahui1
Tri Joko RaharjoAfiliasi tidak diketahui1
Natalia Erna SetyaningsihAfiliasi tidak diketahui1
Fitri NurdianaAfiliasi tidak diketahui1
Diah Nur FitriasariAfiliasi tidak diketahui1
Rahayu PangestutiAfiliasi tidak diketahui1
Leni VannesaAfiliasi tidak diketahui1
Tri Joko RahardjoAfiliasi tidak diketahui1
Rido Adhi NegoroAfiliasi tidak diketahui1
Natalia Erna SetyaningsihAfiliasi tidak diketahui1
Jajang JalaluddinAfiliasi tidak diketahui1
Sri SumartiningsihAfiliasi tidak diketahui1
Fiyya UmniyyatiAfiliasi tidak diketahui1
Imam ShofwanAfiliasi tidak diketahui1
Rezka Arina RahmaAfiliasi tidak diketahui1
Farida NovidiyantiAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/JPP/oai, pertama di-harvest 5 Nov 2026, terakhir terlihat 5 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">Literature Review: Innovation in Mathematics Learning through Gamification to Improve Elementary School Students' Learning Outcomes (2015-2025)</dc:title>
	<dc:creator xml:lang="en"> Agustin, Lutfia</dc:creator>
	<dc:creator xml:lang="en">Widiarti, Nuni </dc:creator>
	<dc:creator xml:lang="en">Ellianawati, Ellianawati</dc:creator>
	<dc:creator xml:lang="en">Avrilianda, Decky </dc:creator>
	<dc:subject xml:lang="en">gamification, mathematics learning, learning outcomes </dc:subject>
	<dc:description xml:lang="en">Mathematics learning in elementary schools is often considered difficult and uninteresting by students, resulting in low motivation and learning outcomes. To overcome this problem, gamification comes as one of the innovative approaches in learning by integrating game elements such as points, levels, challenges, and rewards into the learning process. This study aims to analyze the effectiveness of gamification in improving mathematics learning outcomes of elementary school students through the Systematic Literature Review (SLR) method. The literature analyzed was sourced from various scientific publications, including journals and conference proceedings published between 2015 and 2025, using databases such as Google Scholar, Crossref, Semantic Scholar, and OpenAlex. The study’s findings indicate that the implementation of gamification, through platforms like Wordwall, Quizizz, Kahoot, and other educational games, has been proven to enhance conceptual understanding, learning motivation, and active student participation in mathematics education. However, the success of gamification implementation is influenced by infrastructure readiness, teachers' digital skills, and appropriate instructional design. Thus, gamification has great potential as a long-term learning strategy that can make math more fun and meaningful for elementary school students.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2025-10-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/JPP/article/view/32952</dc:identifier>
	<dc:identifier>10.15294/jpp.v42i2.32952</dc:identifier>
	<dc:source xml:lang="en">Jurnal Penelitian Pendidikan; Vol. 42 No. 2 (2025): October 2025; 365-371</dc:source>
	<dc:source>2580-4154</dc:source>
	<dc:source>2503-1260</dc:source>
	<dc:source>10.15294/jpp.v42i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/JPP/article/view/32952/5886</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 Jurnal Penelitian Pendidikan</dc:rights>
</oai_dc:dc>