Melola Discovery

← Melola Discovery

Jurnal

THE EFFECTIVENESS OF USING COMPUTER GAME “FAST HANDS” TO IMPROVE STUDENTS’ VOCABULARY MASTERY FOR JUNIOR HIGH SCHOOL (A Quasi Experimental Research at the Eighth Grade Students of SMP Negeri 1 Muntilan in the Academic Year of 2014/2015)

ELT Forum: Journal of English Language Teaching · Vol. 5 No. 2 (2016)

DOI
10.15294/elt.v5i2.11231
ISSN
2721-4532, 2252-6706
Terbit
2016-05-16
Penerbit
English Department, Faculty of Languages and Arts, Universitas Negeri Semarang
Bahasa
eng

Abstrak

This study was a quasi-experimental research aimed at finding out whether computer game “Fast Hands” effectively improve students’ vocabulary or not. The population of this study were 192 students from the eighth grade of SMP Negeri 1 Muntilan in the academic year 2014/2015. Of this population, two classes were chosen as the experimental group (VIII-B) and the control group (VIII-F) consisting of 24 students for each group. Thus, there were 48 students as the samples. Based on the result of the analysis, it is shown that the students’ progress in mastering vocabulary for both groups is good after they were given the treatment. It is shown from the different means result in the experimental group, that is from 66.46 in the pre-test to 84.79 in the posttest. Thus, it has 18.33 in difference. In the control group the difference between the two means is 13.54. 65.83 in the pre-test and 79.37 in the posttest. To check whether the treatment significantly influenced students’ vocabulary, the t-test formula was used. Based on the result of the computation, the t-value is 2.237. This result was consulted with the critical value on the t-table with 5% alpha level of significance and 40 degrees of freedom by using interpolation. Based on the result of interpolation, the critical value is 2.015. Since t-value is higher than t-table (2.237 > 2.015) it can be concluded that computer game “Fast Hands” effectively improve students’ vocabulary compared to the Word Lists Strategy. Thus, it is suggested that the teachers may use computer game “Fast Hands” in their teaching practice especially in improving students’ vocabulary.

Jaringan kolaborasi para penulis

30 penulis · 57 tautan kepenulisan bersama

Arahkan kursor atau ketuk sebuah nama untuk menyorot rekan penulisnya. Klik dua kali untuk membuka halaman penulis.

  • Afiliasi tidak diketahui
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
  • Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Rudi HartonoAfiliasi tidak diketahui2
Mursid SalehAfiliasi tidak diketahui2
Dwi RukminiAfiliasi tidak diketahui2
Fatona SurayaAfiliasi tidak diketahui1
Sri WahyuningsihAfiliasi tidak diketahui1
Rochyani LestiyanawatiAfiliasi tidak diketahui1
Dwi Anggani Linggar BharatiAfiliasi tidak diketahui1
Daning Desy ArtyaniAfiliasi tidak diketahui1
Arina Hafadhotul HusnaAfiliasi tidak diketahui1
Melawati AnggrayaniAfiliasi tidak diketahui1
Djoko SutopoAfiliasi tidak diketahui1
Bambang Ruby SugiartoAfiliasi tidak diketahui1
Masfa MaizaAfiliasi tidak diketahui1
R Ririn RiyantiAfiliasi tidak diketahui1
Ima Fitriana RosyidahAfiliasi tidak diketahui1
Betari Irma GhasaniAfiliasi tidak diketahui1
Hanny Anisatu SuriyaAfiliasi tidak diketahui1
Ahmad MubaisAfiliasi tidak diketahui1
Khomsa BintanaAfiliasi tidak diketahui1
IGede Arga AnggaraAfiliasi tidak diketahui1
Teguh KasprabowoAfiliasi tidak diketahui1
DwiAnggani Linggar BharatiAfiliasi tidak diketahui1
Pasca KalisaAfiliasi tidak diketahui1
Dwi Indah Mutiara SariAfiliasi tidak diketahui1
Putri AnggraeniAfiliasi tidak diketahui1
Januarius MujiyantoAfiliasi tidak diketahui1
Alief Noor FaridaAfiliasi tidak diketahui1
Anggie FebriyanaAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/elt/oai, pertama di-harvest 5 Nov 2026, terakhir terlihat 5 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">THE EFFECTIVENESS OF USING COMPUTER GAME “FAST HANDS” TO IMPROVE STUDENTS’ VOCABULARY MASTERY FOR JUNIOR HIGH SCHOOL (A Quasi Experimental Research at the Eighth Grade Students of SMP Negeri 1 Muntilan in the Academic Year of 2014/2015)</dc:title>
	<dc:creator>Trihandayani, Retno</dc:creator>
	<dc:creator>Sofwan, Ahmad</dc:creator>
	<dc:description xml:lang="en-US">This study was a quasi-experimental research aimed at finding out whether computer game “Fast Hands” effectively improve students’ vocabulary or not. The population of this study were 192 students from the eighth grade of SMP Negeri 1 Muntilan in the academic year 2014/2015. Of this population, two classes were chosen as the experimental group (VIII-B) and the control group (VIII-F) consisting of 24 students for each group. Thus, there were 48 students as the samples. Based on the result of the analysis, it is shown that the students’ progress in mastering vocabulary for both groups is good after they were given the treatment. It is shown from the different means result in the experimental group, that is from 66.46 in the pre-test to 84.79 in the posttest. Thus, it has 18.33 in difference. In the control group the difference between the two means is 13.54. 65.83 in the pre-test and 79.37 in the posttest. To check whether the treatment significantly influenced students’ vocabulary, the t-test formula was used. Based on the result of the computation, the t-value is 2.237. This result was consulted with the critical value on the t-table with 5% alpha level of significance and 40 degrees of freedom by using interpolation. Based on the result of interpolation, the critical value is 2.015. Since t-value is higher than t-table (2.237 &amp;gt; 2.015) it can be concluded that computer game “Fast Hands” effectively improve students’ vocabulary compared to the Word Lists Strategy. Thus, it is suggested that the teachers may use computer game “Fast Hands” in their teaching practice especially in improving students’ vocabulary.</dc:description>
	<dc:publisher xml:lang="en-US">English Department, Faculty of Languages and Arts, Universitas Negeri Semarang</dc:publisher>
	<dc:date>2016-05-16</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/elt/article/view/11231</dc:identifier>
	<dc:identifier>10.15294/elt.v5i2.11231</dc:identifier>
	<dc:source xml:lang="en-US">ELT Forum: Journal of English Language Teaching; Vol 5 No 2 (2016)</dc:source>
	<dc:source>2721-4532</dc:source>
	<dc:source>2252-6706</dc:source>
	<dc:source>10.15294/elt.v5i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/elt/article/view/11231/6727</dc:relation>
</oai_dc:dc>