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Development of Virtual Reality-Based Ethno-SDGs Learning Media on Colloid Material to Improve Students' Chemical Literacy

International Journal of Active Learning · Vol. 9 No. 2 (2024) · pp. 91–103

ISSN
2528-505X
Published
2024-10-20
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

This research aims to develop Ethno-SDGs-based learning media integrated with Virtual Reality (VR) technology on the colloid material to improve students' chemical literacy. This media integrates the local wisdom of Palu, such as Kaledo, Kapurung, Palumara, and Utadada, with the chemical concept of colloids. The background of this research is the low chemical literacy of students due to the lack of connection between learning and local contexts and technological innovations. The focus of this research is the development of contextually relevant and technology-based learning media. The research employs a Research and Development (R&D) method with the 4D model (Define, Design, Develop, Disseminate). Data were collected through expert validation of media and content, peer reviews, small-scale trial questionnaires, and pretest and posttest assessments. Expert validation indicated the media's feasibility, with scores of 80% for content aspects and 79% for media aspects, both within the acceptable range. Peer reviews resulted in an approval score of 82% for both content and media aspects. The student responses from the small-scale trial showed a satisfaction rate of 92%, categorized as very feasible. Students also indicated that the media was engaging and helped increase their motivation to learn. The N-Gain test results showed an improvement in chemical literacy skills after using this media. The research concludes that the Ethno-SDGs-based learning media integrated with VR is effective in enhancing students' chemical literacy.

Keywords

Collaboration network of the authors

40 authors · 246 co-authorship links · showing the 40 most connected

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  • State University of Semarang
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Woro SumarniState University of Semarang9
Sri WardaniState University of Semarang7
Harjono HarjonoAffiliation unknown6
Kusoro SiadiAffiliation unknown5
Sri HaryaniAffiliation unknown5
Parmin ParminState University of Semarang4
Novi Ratna DewiState University of Semarang4
Kasmui KasmuiState University of Semarang4
Edy CahyonoState University of Semarang4
Nanik WijayatiState University of Semarang4
F. ‪Widhi MahatmantiAffiliation unknown4
Endang SusilaningsihState University of Semarang4
Rr. Sri Endang PujiastutiAffiliation unknown3
Kasmadi Imam SupardiState University of Semarang3
Sigit SaptonoState University of Semarang3
Sunyoto Eko NugrohoState University of Semarang3
Erna Noor SavitriState University of Semarang3
Sri Susilogati SumartiState University of Semarang3
Siti Herlina DewiState University of Semarang2
Yosephine Debbie DamayantiAffiliation unknown2
Sigit PriatmokoState University of Semarang2
Wisnu SunartoAffiliation unknown2
Harjito HarjitoAffiliation unknown2
Ersanghono KusumoAffiliation unknown2
Melinda Dwi LestariAffiliation unknown2
Putut MarwotoState University of Semarang2
Murbangun NuswowatiState University of Semarang2
Suharto LinuwihAffiliation unknown2
Ellianawati EllianawatiState University of Semarang2
Wiyanto WiyantoState University of Semarang2
Arif WidiyatmokoState University of Semarang2
Nuni WidiartiState University of Semarang2
Sri NurhayatiState University of Semarang2

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/ijal/oai, first harvested 5 Nov 2026, last seen 5 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">Development of Virtual Reality-Based Ethno-SDGs Learning Media on Colloid Material to Improve Students' Chemical Literacy</dc:title>
	<dc:creator xml:lang="en">Ladjidji, Delfris Ariya Pratama </dc:creator>
	<dc:creator xml:lang="en">Sudarmin, Sudarmin</dc:creator>
	<dc:creator xml:lang="en">Kurniawan, Cepi </dc:creator>
	<dc:creator xml:lang="en">Ramadhani, Dimas Gilang </dc:creator>
	<dc:creator xml:lang="en">Yulianto, Agung Ade </dc:creator>
	<dc:creator xml:lang="en">Massora, Kris </dc:creator>
	<dc:creator xml:lang="en">Widastra, Holifiled </dc:creator>
	<dc:subject xml:lang="en">Ethno-SDGs, Colloids, Chemical Literacy, Palu Local Wisdom, Virtual Reality </dc:subject>
	<dc:description xml:lang="en">This research aims to develop Ethno-SDGs-based learning media integrated with Virtual Reality (VR) technology on the colloid material to improve students' chemical literacy. This media integrates the local wisdom of Palu, such as Kaledo, Kapurung, Palumara, and Utadada, with the chemical concept of colloids. The background of this research is the low chemical literacy of students due to the lack of connection between learning and local contexts and technological innovations. The focus of this research is the development of contextually relevant and technology-based learning media. The research employs a Research and Development (R&amp;amp;D) method with the 4D model (Define, Design, Develop, Disseminate). Data were collected through expert validation of media and content, peer reviews, small-scale trial questionnaires, and pretest and posttest assessments. Expert validation indicated the media's feasibility, with scores of 80% for content aspects and 79% for media aspects, both within the acceptable range. Peer reviews resulted in an approval score of 82% for both content and media aspects. The student responses from the small-scale trial showed a satisfaction rate of 92%, categorized as very feasible. Students also indicated that the media was engaging and helped increase their motivation to learn. The N-Gain test results showed an improvement in chemical literacy skills after using this media. The research concludes that the Ethno-SDGs-based learning media integrated with VR is effective in enhancing students' chemical literacy.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2024-10-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/ijal/article/view/19830</dc:identifier>
	<dc:source xml:lang="en">International Journal of Active Learning; Vol. 9 No. 2 (2024): October 2024; 91-103</dc:source>
	<dc:source>2528-505X</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/ijal/article/view/19830/2823</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2024 International Journal of Active Learning</dc:rights>
</oai_dc:dc>