Melola Discovery

← Melola Discovery

Akses terbuka Jurnal

The Implementation of Arts in STEAM Learning for Children

JAPRA (Jurnal Pendidikan Raudhatul Athfal) · Vol. 8 No. 2 (2025) · hlm. 95–108

ISSN
2580-7412, 2527-4325
Terbit
2025-12-30
Penerbit
Jurusan Pendidikan Islam Anak Usia Dini UIN Sunan Gunung Djati Bandung
Bahasa
eng
Lisensi
creativecommons.org/licenses/by-sa/4.0

Abstrak

Abstract This article describes how the arts were implemented within Science, Technology, Engineering, Arts, and Mathematics (STEAM) learning among 22 Group B1 children at RA Ulumul Qur'an Al Madani, Banjarbaru. A qualitative descriptive field design was employed. Data were generated through four classroom observations, semi-structured interviews with two classroom teachers and the principal, and learning documents. Analysis proceeded cyclically through data condensation, coding, display, and verification; credibility was strengthened through source, method, and time triangulation. Four groups of learning activities were identified: occupation and buying–selling role-play; fisherman-themed coloring, cutting, and pasting; center activities involving blocks, playdough, dakon, and calligraphy; and moon drawing, beading, stone-letter construction, and congklak. These groups summarize observed arts activities in lessons identified by the school as STEAM, rather than measured developmental outcomes. They were examined to trace connections between the arts and other STEAM domains. The arts operated as media for expression, representation, construction, and communication, creating opportunities for tool use, design, patterns, number concepts, language, cooperation, and fine-motor coordination. Nevertheless, STEAM integration was inconsistent because science, technology, engineering, and mathematics frequently remained implicit possibilities rather than intentionally elicited inquiry processes. The findings inform a recommendation to strengthen teacher scaffolding that connects artistic processes with observation, open-ended questioning, designing, testing, revising, and children's explanations. Keywords: arts education, early childhood, integrated learning, scaffolding, STEAM

Jaringan kolaborasi para penulis

40 penulis · 77 tautan kepenulisan bersama · menampilkan 40 yang paling banyak terhubung

Arahkan kursor atau ketuk sebuah nama untuk menyorot rekan penulisnya. Klik dua kali untuk membuka halaman penulis.

  • Universitas Halu Oleo
  • IPB University
  • Institut Agama Islam Negeri Kendari
  • Afiliasi tidak diketahui
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
  • Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Herpandi HerpandiAfiliasi tidak diketahui2
Kobajashi Togo IsamuAfiliasi tidak diketahui1
Hermanto HermantoAfiliasi tidak diketahui1
Nur AsyikUniversitas Halu Oleo1
Muhammad Syukri SadimantaraUniversitas Halu Oleo1
Mohamed Yayah JallohAfiliasi tidak diketahui1
Wan Siti Adibah Wan DahalanAfiliasi tidak diketahui1
Rasyikah Md KhalidAfiliasi tidak diketahui1
Priyantini WidiyaningrumAfiliasi tidak diketahui1
Ning SetiatiAfiliasi tidak diketahui1
Zuhratus SalehAfiliasi tidak diketahui1
Suci Ratna PuriAfiliasi tidak diketahui1
Nursanti NursantiAfiliasi tidak diketahui1
Yasri Syarifatul AiniAfiliasi tidak diketahui1
Irma IrayantiInstitut Agama Islam Negeri Kendari1
Edrian WinataAfiliasi tidak diketahui1
Sitti SubaidaAfiliasi tidak diketahui1
Nonie AfriantyAfiliasi tidak diketahui1
Anggi JamichoAfiliasi tidak diketahui1
Ransen KastraAfiliasi tidak diketahui1
Desi IsnainiAfiliasi tidak diketahui1
Usep Dedi RostandiAfiliasi tidak diketahui1
Engkos KosasihAfiliasi tidak diketahui1
Nurul BahiyahAfiliasi tidak diketahui1
Saluky SalukyAfiliasi tidak diketahui1
Mariana FikriyantiAfiliasi tidak diketahui1
Irpan FauziAfiliasi tidak diketahui1
Ade RahmatAfiliasi tidak diketahui1
Neng GustiniAfiliasi tidak diketahui1
Sri WahjuniIPB University1
Rafael Tektano Grandiawan EknandaAfiliasi tidak diketahui1
Iman Rahayu Hidayati SusantoAfiliasi tidak diketahui1
Auriza Rahmad AkbarAfiliasi tidak diketahui1
Edy MeiyantoAfiliasi tidak diketahui1
Muthi’ IkawatiAfiliasi tidak diketahui1
Pipih SuptijahIPB University1
Shanti Dwita LestariAfiliasi tidak diketahui1
Rizky Maharani PutriAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.uinsgd.ac.id/index.php/japra/oai, pertama di-harvest 7 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">The Implementation of Arts in STEAM Learning for Children</dc:title>
	<dc:creator>Wulandari, Wulandari</dc:creator>
	<dc:creator>Koenarso, Dyah Ageng Pramesty</dc:creator>
	<dc:description xml:lang="en-US">Abstract
This article describes how the arts were implemented within Science, Technology, Engineering, Arts, and Mathematics (STEAM) learning among 22 Group B1 children at RA Ulumul Qur'an Al Madani, Banjarbaru. A qualitative descriptive field design was employed. Data were generated through four classroom observations, semi-structured interviews with two classroom teachers and the principal, and learning documents. Analysis proceeded cyclically through data condensation, coding, display, and verification; credibility was strengthened through source, method, and time triangulation. Four groups of learning activities were identified: occupation and buying–selling role-play; fisherman-themed coloring, cutting, and pasting; center activities involving blocks, playdough, dakon, and calligraphy; and moon drawing, beading, stone-letter construction, and congklak. These groups summarize observed arts activities in lessons identified by the school as STEAM, rather than measured developmental outcomes. They were examined to trace connections between the arts and other STEAM domains. The arts operated as media for expression, representation, construction, and communication, creating opportunities for tool use, design, patterns, number concepts, language, cooperation, and fine-motor coordination. Nevertheless, STEAM integration was inconsistent because science, technology, engineering, and mathematics frequently remained implicit possibilities rather than intentionally elicited inquiry processes. The findings inform a recommendation to strengthen teacher scaffolding that connects artistic processes with observation, open-ended questioning, designing, testing, revising, and children's explanations.
Keywords: arts education, early childhood, integrated learning, scaffolding, STEAM</dc:description>
	<dc:publisher xml:lang="en-US">Jurusan Pendidikan Islam Anak Usia Dini UIN Sunan Gunung Djati Bandung</dc:publisher>
	<dc:date>2025-12-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.uinsgd.ac.id/index.php/japra/article/view/58941</dc:identifier>
	<dc:source xml:lang="en-US">JAPRA (Jurnal Pendidikan Raudhatul Athfal); Vol. 8 No. 2 (2025): Jurnal Pendidikan Raudhatul Athfal; 95-108</dc:source>
	<dc:source xml:lang="id-ID">Jurnal Pendidikan Raudhatul Athfal; Vol 8 No 2 (2025): Jurnal Pendidikan Raudhatul Athfal; 95-108</dc:source>
	<dc:source>2580-7412</dc:source>
	<dc:source>2527-4325</dc:source>
	<dc:source>10.15575/japra.v8i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.uinsgd.ac.id/index.php/japra/article/view/58941/17473</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Wulandari Wulandari, Dyah Ageng Pramesty Koenarso</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>