Melola Discovery

← Melola Discovery

Akses terbuka Jurnal SINTA 1

Curiosity: A game-based early mathematics case

Journal on Mathematics Education · Vol. 13 No. 2 (2022) · hlm. 275–288

DOI
10.22342/jme.v13i2.pp275-288
ISSN
2407-0610, 2087-8885
Terbit
2022-06-10
Penerbit
Indonesian Mathematical Society
Lisensi
creativecommons.org/licenses/by/4.0

Abstrak

This research aimed to generate a learning trajectory in an introduction to early mathematics, precisely to measure learning using educational games and Realistic Mathematics Education (RME) and to describe young children’s curiosity in learning early mathematics. Children need to have an understanding to take a measurement and use a learning trajectory to learn how to differentiate measurable and countable quantities and to tell the longer and the greater in number. The design of this research involves three phases, namely, preliminary design, experimentation, and retrospective analysis. A Hypothetical Learning Trajectory (HLT) using educational games was developed by collecting data from documentation, observations, and interviews. The results obtained from the implementation in the classroom showed that the educational games were able to help young children get to know early mathematics, particularly on measurements of lengths and volumes. There is an association with several factors in the selection of realistic problems. Communications during the game could stimulate an introduction to measurement. The use of objects in students’ vicinity also contributed to their experiments relating to measurement. The results of this research inform policymaking for teachers in designing learning in the classroom in introducing early mathematics based on educational games and Realistic Mathematics Education (RME).

Jaringan kolaborasi para penulis

40 penulis · 163 tautan kepenulisan bersama · 49 lintas organisasi · menampilkan 40 yang paling banyak terhubung

Arahkan kursor atau ketuk sebuah nama untuk menyorot rekan penulisnya. Klik dua kali untuk membuka halaman penulis.

  • Sriwijaya University
  • National Research and Innovation Agency
  • Universitas Ahmad Dahlan
  • Universitas Jambi
  • Sekolah Tinggi Keguruan dan Ilmu Pendidikan Muhammadiyah Pagar Alam
  • Universitas PGRI Yogyakarta
  • Bandung Institute of Technology
  • Organisasi lain
  • Afiliasi tidak diketahui
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
  • Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Zulkardi ZulkardiSriwijaya University40
Rully Charitas Indra PrahmanaUniversitas Ahmad Dahlan10
ZulkardiSriwijaya University8
Ely SusantiSriwijaya University8
SomakimAfiliasi tidak diketahui8
Laela SagitaUniversitas PGRI Yogyakarta7
Somakim SomakimSriwijaya University6
Darmawijoyo DarmawijoyoSriwijaya University6
MalalinaAfiliasi tidak diketahui6
Hapizah HapizahSriwijaya University5
Nyimas AisyahSriwijaya University5
Viona AdeliaSriwijaya University5
Rahma Siska UtariSriwijaya University5
Duano Sapta NusantaraUniversitas Jambi4
Yovika SukmaSriwijaya University4
Novita SariUniversitas Jambi4
E.I Pusta SiligarSriwijaya University4
HapizahAfiliasi tidak diketahui4
Ratu IlmaSriwijaya University3
Haniful MuttaqinAfiliasi tidak diketahui3
Ahmad FauzanUniversitas Negeri Padang3
Arvin EfrianiUniversitas Islam Negeri Raden Fatah Palembang3
Poppy YaniawatiUniversitas Pasundan3
Dewi RawaniSriwijaya University3
Meryansumayeka MeryansumayekaSriwijaya University3
MeryansumayekaAfiliasi tidak diketahui3
Cecil HiltrimartinSriwijaya University3
Bambang RiyantoBandung Institute of Technology3
Irma RisdiyantiUniversitas Ahmad Dahlan3
Ranni PermatasariSriwijaya University2
Anna FauziahAfiliasi tidak diketahui2
Zahra AlwiSriwijaya University2
Nur ListiawatiNational Research and Innovation Agency2
Simon Sili SabonNational Research and Innovation Agency2
Siswantari --National Research and Innovation Agency2
Ainun MardiaSriwijaya University2

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Data ini berasal dari Crossref (yang disetorkan penerbit), karena endpoint OAI-PMH milik jurnal tidak dapat di-harvest.

Sumber metadata: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2407-0610/works, pertama di-harvest 28 Okt 2026, terakhir terlihat 8 Nov 2026.
Metadata sebagai oai_dc, dikonversi dari Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>Curiosity: A game-based early mathematics case</dc:title><dc:creator>Rahayu, Chika</dc:creator><dc:creator>Putri, Ratu Ilma Indra</dc:creator><dc:creator>Zulkardi</dc:creator><dc:creator>Hartono, Yusuf</dc:creator><dc:description>&lt;jats:p&gt;This research aimed to generate a learning trajectory in an introduction to early mathematics, precisely to measure learning using educational games and Realistic Mathematics Education (RME) and to describe young children’s curiosity in learning early mathematics. Children need to have an understanding to take a measurement and use a learning trajectory to learn how to differentiate measurable and countable quantities and to tell the longer and the greater in number. The design of this research involves three phases, namely, preliminary design, experimentation, and retrospective analysis. A Hypothetical Learning Trajectory (HLT) using educational games was developed by collecting data from documentation, observations, and interviews. The results obtained from the implementation in the classroom showed that the educational games were able to help young children get to know early mathematics, particularly on measurements of lengths and volumes. There is an association with several factors in the selection of realistic problems. Communications during the game could stimulate an introduction to measurement. The use of objects in students’ vicinity also contributed to their experiments relating to measurement. The results of this research inform policymaking for teachers in designing learning in the classroom in introducing early mathematics based on educational games and Realistic Mathematics Education (RME).&lt;/jats:p&gt;</dc:description><dc:publisher>Indonesian Mathematical Society</dc:publisher><dc:date>2022-06-10</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:format>application/pdf</dc:format><dc:identifier>https://doi.org/10.22342/jme.v13i2.pp275-288</dc:identifier><dc:identifier>10.22342/jme.v13i2.pp275-288</dc:identifier><dc:source>Journal on Mathematics Education; Vol 13 No 2 (2022); 275-288</dc:source><dc:source>2407-0610</dc:source><dc:source>2087-8885</dc:source><dc:relation>http://jme.ejournal.unsri.ac.id/index.php/jme/article/download/97/22</dc:relation><dc:rights>https://creativecommons.org/licenses/by/4.0</dc:rights></oai_dc:dc>