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Developing and evaluating a hybrid game-based learning environment for teacher facilitation in mathematical literacy

Journal on Mathematics Education · Vol. 16 No. 4 (2025) · hlm. 1407–1430

DOI
10.22342/jme.v16i4.pp1407-1430
ISSN
2407-0610, 2087-8885
Terbit
2025-12-17
Penerbit
Indonesian Mathematical Society
Lisensi
creativecommons.org/licenses/by/4.0

Abstrak

Hybrid approaches in game-based mathematical literacy environments are increasingly recognized for providing varied, interactive, and adaptive learning experiences, yet games used in schools remain predominantly either digital or analog and are rarely supported by systematic teacher professional development. Consequently, the potential of culturally contextualized games to foster mathematical literacy and higher-order thinking has not been fully realized. This study develops and evaluates a hybrid teacher professional development environment designed to support teachers in facilitating a classroom-based role-playing game (RPG) contextualized in Cirebon’s religious tourism. Drawing on a design research approach adapted from Van den Akker and Guskey’s five-level evaluation framework, the study involved five mathematics teachers and their seventh-grade students. Data were collected through classroom observations, teacher reflections, questionnaires, interviews, and post-learning assessments. The findings indicate that the hybrid environment was valid and practical, with teachers reporting clearer guidance, feasible classroom integration, and greater confidence in facilitating RPG-based lessons. Evidence across Guskey’s levels suggests potential positive effects on teacher learning, instructional practice, and student engagement, while also indicating that students’ mathematical reasoning still requires further support. This study proposes a novel model that links hybrid professional development, cultural context, and game-based learning to strengthen teacher facilitation of mathematical literacy. Limitations include the small number of participating schools, the focus on Grade 7, and the short implementation duration, indicating the need for future research on longer-term effects, teacher involvement in RPG co-design, extension to other grade levels, and alternative assessment approaches.

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  • Sriwijaya University
  • Universitas Swadaya Gunung Jati
  • Universitas Ahmad Dahlan
  • Universitas Jambi
  • Indonesia University of Education
  • Universitas PGRI Yogyakarta
  • Universitas Negeri Padang
  • Organisasi lain
  • Afiliasi tidak diketahui
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Rekan penulisOrganisasiArtikel bersama
Zulkardi ZulkardiSriwijaya University29
ZulkardiAfiliasi tidak diketahui23
Yusuf HartonoSriwijaya University10
Ely SusantiSriwijaya University6
Rully Charitas Indra PrahmanaUniversitas Ahmad Dahlan6
Laela SagitaUniversitas PGRI Yogyakarta6
Somakim SomakimSriwijaya University5
Hapizah HapizahSriwijaya University5
Nyimas AisyahSriwijaya University5
Viona AdeliaSriwijaya University5
Rahma Siska UtariSriwijaya University5
Duano Sapta NusantaraUniversitas Jambi4
SomakimAfiliasi tidak diketahui4
Yovika SukmaSriwijaya University4
Novita SariUniversitas Jambi4
E.I Pusta SiligarSriwijaya University4
Ahmad FauzanUniversitas Negeri Padang4
Ainun MardiaSriwijaya University4
KamidAfiliasi tidak diketahui4
Darmawijoyo DarmawijoyoSriwijaya University3
Haniful MuttaqinAfiliasi tidak diketahui3
Muchamad Subali NotoUniversitas Swadaya Gunung Jati3
Filian Yunita SariAfiliasi tidak diketahui3
Rizha AlfajriSriwijaya University3
Wahyu HidayatIKIP Siliwangi3
Ranni PermatasariSriwijaya University2
Arvin EfrianiUniversitas Islam Negeri Raden Fatah Palembang2
Poppy YaniawatiUniversitas Pasundan2
Dewi RawaniSriwijaya University2
Anna FauziahAfiliasi tidak diketahui2
Meryansumayeka MeryansumayekaSriwijaya University2
Zahra AlwiSriwijaya University2
Cecil HiltrimartinSriwijaya University2
MalalinaAfiliasi tidak diketahui2
HapizahAfiliasi tidak diketahui2
Irma RisdiyantiUniversitas Ahmad Dahlan2

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Sumber metadata: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2407-0610/works, pertama di-harvest 28 Okt 2026, terakhir terlihat 8 Nov 2026.
Metadata sebagai oai_dc, dikonversi dari Crossref
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