Melola Discovery

← Melola Discovery

Journal

PENGARUH MODEL PEMBELAJARAN ROLE PLAYING PADA HASIL BELAJAR SISWA SMP KELAS VII TEMA GLOBAL WARMING DAN DAMPAKNYA BAGI EKOSISTEM

Unnes Science Education Journal · Vol. 4 No. 3 (2015)

DOI
10.15294/usej.v4i3.8837
ISSN
2252-6617
Published
2015-12-01
Publisher
Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia
Language
eng

Abstract

Hasil observasi dan wawancara di SMP N 1 Rembang diperoleh informasi bahwa siswa kurang berpartisipasi aktif dalam pembelajaran sehingga hasil belajar siswa rendah. Bertolak dari hal tersebut, maka diperlukan adanya suatu variasi pembelajaran yang menarik, inovatif dan lebih mengaktifkan siswa. Salah satu model pembelajaran yang dapat mengaktifkan siswa yaitu model pembelajaran bermain peran (role playing). Penelitian ini bertujuan untuk mengetahui apakah model role playing berpengaruh terhadap hasil belajar pada tema global warming dan dampaknya bagi ekosistem pada siswa kelas VII serta besarnya pengaruhnya. Desain dari penelitian ini adalah desain control group pretest posttest. Sampel dalam penelitian ini adalah kelas VII A (kelas eksperimen) dan VII E (kelas kontrol) SMP N 1 Rembang. Metode pengumpulan data dalam penelitian adalah metode dokumentasi, metode tes, metode observasi serta metode angket. Pengaruh penerapan model pembelajaran role playing dapat dilihat dari peningkatan hasil pretest dan postest dengan N-gain secara klasikal sebesar 0,54 (kategori sedang). Besarnya pengaruh yang diukur dengan korelasi biseria (rb) sebesar 0,695 (kategori kuat) dan koefisien determinasi (KD) sebesar 48,34%. Rata-rata nilai afektif kelas eksperimen sebesar 91,7%, sedangkan kelas kontrol sebesar 88%. Rata-rata nilai psikomotorik kelas eksperimen sebesar 89,8% dan kelas kontrol sebesar 88,3%. Hasil keseluruhan nilai aspek afektif dan psikomotorik kelas ekperimen lebih besar daripada kelas kontrol. Hasil angket respon siswa yaitu 31 siswa memberi tanggapan baik dari jumlah 32 siswa.Berdasarkan hasil penelitian dapat disimpulkanmodel role playing tema global warmingdan dampaknya bagi ekosistem berpengaruh positif terhadap hasil belajar kognitif siswa sebesar 48,34% serta berpengaruh positif terhadap hasil belajar afektif dan psikomotorik siswa. Based on observations and interviews in SMP N 1 Rembang obtained information that students are less actively participate in the learning so they get low score. Starting from this, it is necessary to have a variety of interesting learning, innovative and make students active. One of learning model that can make students active is role playing learning model. This study aims to determine whether role playing learning model effect on learning result of theme of global warming and its effect on research ecosystem in grade VII and how many the effect is. The design of this research was a pretest-posttest control group design. Sample is class VII A (experimental class) and VII E (grade control) SMP N 1 Rembang. For the data collection, this research used documentation methods, test methods, observation method and questionnaire result. Influence of Role Playing Learning Model can be seen from the increase in pretest and posttest results with the classical N-gain was 0.695 (medium category). The result of its effect as measured by the correlation biseria (rb) is 0.695 (strong category) and the coefficient of determination (KD) is 48.34%. The average score of affective is 91.7% of experimen class, while control class is 88%. The average score of psychomotor experiment class is 89,8% and 88,3% of the control class. The overall results affective and psychomotor aspects score of experiment class is higher than control class. The result of student questionnaire respon towards learning process using role playing models is 31 students give a good response from 32 students. Conclusion on the research is model of role playing learning model of theme of global warming and its effects on ecosystem give positive effect on cognitive learning results is 48.34% and give positive effect in affective and psycomotor.

Collaboration network of the authors

40 authors · 230 co-authorship links · 6 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • State University of Semarang
  • Universitas Nahdlatul Ulama Blitar
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Parmin ParminState University of Semarang10
Melissa Salma DarmawanState University of Semarang9
Ani RusilowatiState University of Semarang8
Novi Ratna DewiState University of Semarang7
Muhamad TaufiqState University of Semarang7
Dyah Rini IndriyantiAffiliation unknown5
Indah Urwatin WusqoState University of Semarang5
Sri WardaniAffiliation unknown5
Ellianawati EllianawatiState University of Semarang5
Fidia FibrianaState University of Semarang4
Eko Budi SusatyoAffiliation unknown4
Endang SusilaningsihState University of Semarang4
Nanik WijayatiState University of Semarang4
Woro SumarniState University of Semarang4
Sri HaryaniAffiliation unknown4
Arka YanitamaState University of Semarang3
Stephani Diah PamelasariState University of Semarang3
Sugianto SugiantoUniversitas Nahdlatul Ulama Blitar3
Wiyanto WiyantoState University of Semarang3
Saptorini SaptoriniAffiliation unknown3
Sigit PriatmokoState University of Semarang3
Saiful RidloState University of Semarang3
Aditya MariantiAffiliation unknown3
Sudarmin SudarminAffiliation unknown3
Miranita KhusniatiState University of Semarang2
Siti AlimahState University of Semarang2
Bambang SubaliAffiliation unknown2
Septiko AjiState University of Semarang2
Tiara Dwi WulandariState University of Semarang2
Dewi MustikaningtyasAffiliation unknown2
Tiara Dwi WulandariAffiliation unknown2
Subiyanto HadisaputroAffiliation unknown2
Putut MarwotoState University of Semarang2
Wiwi IsnaeniState University of Semarang2
Aji PurwinarkoAffiliation unknown2
Edy CahyonoState University of Semarang2
Murbangun NuswowatiState University of Semarang2

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/usej/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PENGARUH MODEL PEMBELAJARAN ROLE PLAYING PADA HASIL BELAJAR SISWA SMP KELAS VII TEMA GLOBAL WARMING DAN DAMPAKNYA BAGI EKOSISTEM</dc:title>
	<dc:creator>Sutiyani, Sri</dc:creator>
	<dc:creator>Nurhayati, Sri</dc:creator>
	<dc:creator>Widiyatmoko, Arif</dc:creator>
	<dc:description xml:lang="en-US">Hasil observasi dan wawancara di SMP N 1 Rembang diperoleh informasi bahwa siswa kurang berpartisipasi aktif dalam pembelajaran sehingga hasil belajar siswa rendah. Bertolak dari hal tersebut, maka diperlukan adanya suatu variasi pembelajaran yang menarik, inovatif dan lebih mengaktifkan siswa. Salah satu model pembelajaran yang dapat mengaktifkan siswa yaitu model pembelajaran bermain peran (role playing). Penelitian ini bertujuan untuk mengetahui apakah model role playing berpengaruh terhadap hasil belajar pada tema global warming dan dampaknya bagi ekosistem pada siswa kelas VII serta besarnya pengaruhnya. Desain dari penelitian ini adalah desain control group pretest posttest. Sampel dalam penelitian ini adalah kelas VII A (kelas eksperimen) dan VII E (kelas kontrol) SMP N 1 Rembang. Metode pengumpulan data dalam penelitian adalah metode dokumentasi, metode tes, metode observasi serta metode angket. Pengaruh penerapan model pembelajaran role playing dapat dilihat dari peningkatan hasil pretest dan postest dengan N-gain secara klasikal sebesar 0,54 (kategori sedang). Besarnya pengaruh yang diukur dengan korelasi biseria (rb) sebesar 0,695 (kategori kuat) dan koefisien determinasi (KD) sebesar 48,34%. Rata-rata nilai afektif kelas eksperimen sebesar 91,7%, sedangkan kelas kontrol sebesar 88%. Rata-rata nilai psikomotorik kelas eksperimen sebesar 89,8% dan kelas kontrol sebesar 88,3%. Hasil keseluruhan nilai aspek afektif dan psikomotorik kelas ekperimen lebih besar daripada kelas kontrol. Hasil angket respon siswa yaitu 31 siswa memberi tanggapan baik dari jumlah 32 siswa.Berdasarkan hasil penelitian dapat disimpulkanmodel role playing tema global warmingdan dampaknya bagi ekosistem berpengaruh positif terhadap hasil belajar kognitif siswa sebesar 48,34% serta berpengaruh positif terhadap hasil belajar afektif dan psikomotorik siswa. Based on observations and interviews in SMP N 1 Rembang obtained information that students are less actively participate in the learning so they get low score. Starting from this, it is necessary to have a variety of interesting learning, innovative and make students active. One of learning model that can make students active is role playing learning model. This study aims to determine whether role playing learning model effect on learning result of theme of global warming and its effect on research ecosystem in grade VII and how many the effect is. The design of this research was a pretest-posttest control group design. Sample is class VII A (experimental class) and VII E (grade control) SMP N 1 Rembang. For the data collection, this research used documentation methods, test methods, observation method and questionnaire result. Influence of Role Playing Learning Model can be seen from the increase in pretest and posttest results with the classical N-gain was 0.695 (medium category). The result of its effect as measured by the correlation biseria (rb) is 0.695 (strong category) and the coefficient of determination (KD) is 48.34%. The average score of affective is 91.7% of experimen class, while control class is 88%. The average score of psychomotor experiment class is 89,8% and 88,3% of the control class. The overall results affective and psychomotor aspects score of experiment class is higher than control class. The result of student questionnaire respon towards learning process using role playing models is 31 students give a good response from 32 students. Conclusion on the research is model of role playing learning model of theme of global warming and its effects on ecosystem give positive effect on cognitive learning results is 48.34% and give positive effect in affective and psycomotor.</dc:description>
	<dc:publisher xml:lang="en-US">Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia</dc:publisher>
	<dc:date>2015-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/usej/article/view/8837</dc:identifier>
	<dc:identifier>10.15294/usej.v4i3.8837</dc:identifier>
	<dc:source xml:lang="en-US">Unnes Science Education Journal; Vol 4 No 3 (2015): December 2015</dc:source>
	<dc:source>2252-6617</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/usej/article/view/8837/5781</dc:relation>
</oai_dc:dc>