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Development of Ethnomathematics-Based Interactive Learning Multimedia with Android Applications on Transformational Geometry Material

Unnes Journal of Mathematics Education Research · Vol. 1 No. 1 (2026)

DOI
10.15294/ujmer.v1i1.20836
ISSN
2502-4507, 2252-6455
Terbit
2026-08-11
Penerbit
Postgraduate, Universitas Negeri Semarang.
Bahasa
eng

Abstrak

The development of interactive multimedia learning based on ethnomathematics using Android was motivated by the fact that many students were not happy with mathematics subjects, because they considered mathematics difficult and difficult to understand. It is known based on field analysis, one of the causes is that the learning methods used are still conventional, causing monotonous and passive learning. This research aims to develop interactive learning applications to increase student creativity. Learning media was developed in the form of an application equipped with interactive videos in it which is intended for Class IX students. This research uses the development stages of the ADDIE development model (analysis, design, development, implementation, evaluation), as well as learning media quality criteria using three criteria according to Nieveen in 1999, namely that a product developed is said to be of quality if it meets the criteria of valid, practical and effective. The conclusion of this research was obtained from validation which shows that the Bayutrago application is included in the criteria of being very valid and very practical. The average KBKM of students using the Bayutrago application is more than 65, the proportion of classical completeness is more than 75%, the average class that uses the Bayutrago application is more than the average class that does not use the Bayutrago application, the proportion of classes that use the Bayutrago application is more than the classes that do not use the Bayutrago application, and the maximum N-gain and minimum N-Gain values ​​for classes that use the Bayutrago application are more than the maximum N-gain and minimum N-Gain classes that do not use the Bayutrago application.

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  • State University of Semarang
  • University of Pembangunan Nasional Veteran Jawa Timur
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Rekan penulisOrganisasiArtikel bersama
Amin SuyitnoAfiliasi tidak diketahui8
Sugiman SugimanAfiliasi tidak diketahui8
Wardono WardonoAfiliasi tidak diketahui5
Kristina WijayantiAfiliasi tidak diketahui4
Edy SoedjokoAfiliasi tidak diketahui3
Masrukan MasrukanState University of Semarang3
Isti HidayahAfiliasi tidak diketahui3
Stevanus Budi WaluyaAfiliasi tidak diketahui3
Tri Sri Noor AsihAfiliasi tidak diketahui3
Yohanes Leonardus SukestiyarnoState University of Semarang3
Sugiman SugimanState University of Semarang2
Clarasati HaryantoAfiliasi tidak diketahui2
Hilda ArifaniAfiliasi tidak diketahui2
Harni SuparsihAfiliasi tidak diketahui2
Muhammad Ghozian Kafi AhsanAfiliasi tidak diketahui2
Scolastika MarianiState University of Semarang2
Sugiarto SugiartoUniversity of Pembangunan Nasional Veteran Jawa Timur2
Zaenuri ZaenuriState University of Semarang2
Ardhi PrabowoAfiliasi tidak diketahui2
Nuriana Rachmani DewiAfiliasi tidak diketahui2
Stevanus Budi WaluyaState University of Semarang1
Nita HidayatiState University of Semarang1
Nur Fathaillah PajrinAfiliasi tidak diketahui1
Nur Fathaillah PajrinState University of Semarang1
Erin Clariza Br SurbaktiAfiliasi tidak diketahui1
Sumliyah SumliyahAfiliasi tidak diketahui1
Nyree AniAfiliasi tidak diketahui1
Supriyadi SupriyadiAfiliasi tidak diketahui1
Zulfa ZulfaAfiliasi tidak diketahui1
Riza ArifudinState University of Semarang1
Nuriana Rachmani DewiAfiliasi tidak diketahui1
Rozak Ilham AdityaAfiliasi tidak diketahui1
Bagus Surya MaulanaAfiliasi tidak diketahui1
Muhammad Andi NugrohoAfiliasi tidak diketahui1
Dwijanto DwijantoAfiliasi tidak diketahui1
Khikmatul MaghfirohAfiliasi tidak diketahui1
Seto SatotoAfiliasi tidak diketahui1

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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/ujmer/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">Development of Ethnomathematics-Based Interactive Learning Multimedia with Android Applications on Transformational Geometry Material</dc:title>
	<dc:creator xml:lang="en">Nurfaidah</dc:creator>
	<dc:creator xml:lang="en">Emi Pujiastuti</dc:creator>
	<dc:creator xml:lang="en">Adi Nur Cahyono</dc:creator>
	<dc:subject xml:lang="en">Interactive Learning Multimedia, Ethnomathematics, Android, Transformation Geometry</dc:subject>
	<dc:description xml:lang="en">The development of interactive multimedia learning based on ethnomathematics using Android was motivated by the fact that many students were not happy with mathematics subjects, because they considered mathematics difficult and difficult to understand. It is known based on field analysis, one of the causes is that the learning methods used are still conventional, causing monotonous and passive learning. This research aims to develop interactive learning applications to increase student creativity. Learning media was developed in the form of an application equipped with interactive videos in it which is intended for Class IX students. This research uses the development stages of the ADDIE development model (analysis, design, development, implementation, evaluation), as well as learning media quality criteria using three criteria according to Nieveen in 1999, namely that a product developed is said to be of quality if it meets the criteria of valid, practical and effective. The conclusion of this research was obtained from validation which shows that the Bayutrago application is included in the criteria of being very valid and very practical. The average KBKM of students using the Bayutrago application is more than 65, the proportion of classical completeness is more than 75%, the average class that uses the Bayutrago application is more than the average class that does not use the Bayutrago application, the proportion of classes that use the Bayutrago application is more than the classes that do not use the Bayutrago application, and the maximum N-gain and minimum N-Gain values ​​for classes that use the Bayutrago application are more than the maximum N-gain and minimum N-Gain classes that do not use the Bayutrago application.</dc:description>
	<dc:publisher xml:lang="en">Postgraduate, Universitas Negeri Semarang.</dc:publisher>
	<dc:date>2026-08-11</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/ujmer/article/view/20836</dc:identifier>
	<dc:identifier>10.15294/ujmer.v1i1.20836</dc:identifier>
	<dc:source xml:lang="en">Unnes Journal of Mathematics Education Research; Vol. 1 No. 1 (2024): Learning Innovation</dc:source>
	<dc:source>2502-4507</dc:source>
	<dc:source>2252-6455</dc:source>
	<dc:source>10.15294/ujmer.v1i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/ujmer/article/view/20836/11047</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 Unnes Journal of Mathematics Education Research</dc:rights>
</oai_dc:dc>