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ANALISIS BERPIKIR KREATIF MATEMATIS DAN KARAKTER RASA INGIN TAHU PADA PEMBELAJARAN SSCS BERBANTUAN MEDIA PUZZLE MATERI PECAHAN

Journal of Primary Education · Vol. 4 No. 2 (2016) · pp. 96–103

DOI
10.15294/jpe.v4i2.10088
ISSN
2502-4515, 2252-6404
Published
2016-06-17
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

Siswa cenderung merasa kesulitan dalam memahami materi pecahan sehingga tingkat berpikir kreatif atau karakter rasa ingin tahu siswa pada materi ini relativ rendah. Untuk memberikan solusi dari permasalahan tersebut, dikembangkanlah perangkat pembelajaran model SSCS berbantuan media puzzle. Tujuan penelitian ini adalah untuk mendeskripsikan berpikir kreatif matematis dan rasa ingin tahu siswa sebelum pembelajaran, mengetahui keefektifan penerapan model pembelajaran, dan mendeskripsikan berpikir kreatif matematis dan rasa ingin tahu siswa kelas IV setelah pembelajaran SSCS berbantuan media puzzle pada materi pecahan. Hasil penelitian pengembangan perangkat pembelajaran model SSCS berbantuan media puzzle ini adalah (1) perangkat pembelajaran yang dikembangkan valid, silabus dengan skor rata-rata 3,82 (baik), RPP dengan skor 3,95 (baik); LKS dengan skor 4,02 (sangat baik), buku siswa dengan skor 3,95 (baik); dan tes KBKM dengan skor 3,78 (baik); (2) pembelajaran matematika dinyatakan efektifkarena KBKM mencapai ketuntasan dan terdapat pengaruh positif karakter rasa ingin tahu dan keterampilan berpikir kreatif matematis terhadap KBKM, terdapat rata-rata KBKM antara kelas eksperimen dengan kelas kontrol; dan terdapat peningkatan nilai KBKM. Kemampuan berpikir kreatif matematis seluruh siswa tuntas, akan tetapi pada indikator keaslian beberapa siswa masih kurang, sehingga dapat dilakukan penelitian lebih lanjut untuk menuntaskannya. Students in understanding the material fractions tend difficulties so that the level of success in this material is low. To provide solutions to these problems, researchers developed a model learning device SSCS tool aided puzzle. The purpose of this study was to analyze the creative thinking and character curiosity of students through effective learning. The results of the development of tool aided learning SSCS tool of the puzzle as follows: (1) The device developed learning valid; Syllabus with an average score of 3.82 (good); RPP with a score of 3.95 (good); LKS with a score of 4.02 (very good); Book student with a score of 3.95 (good); and KBKM test with a score of 3.78 (good); (2) Learning mathematics is declared effective, namely: 1) KBKM achieve mastery; 2) There is a positive influence on the character of curiosity and creative thinking skills mathematical against KBKM; 3) There is an average KBKM between experimental class with a grade control; and 4) There is an increase in the value of KBKM. Mathematical creative thinking abilities of all students complete, but the indicators of the authenticity of some students still lacking, so it can do further research to complete.Â

Collaboration network of the authors

40 authors · 108 co-authorship links · showing the 40 most connected

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  • State University of Semarang
  • Universitas Halu Oleo
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Isti HidayahAffiliation unknown4
Arief AgoestantoAffiliation unknown3
Hartutik HartutikAffiliation unknown2
Matilda Stella PradnyaAffiliation unknown2
Irene Nindita PradnyaAffiliation unknown2
St. Budi WaluyaAffiliation unknown2
Masrukan -Affiliation unknown2
Ardhi PrabowoAffiliation unknown2
Lutfi Siva FauziyahAffiliation unknown2
Scolastika MarianiState University of Semarang2
Junarti JunartiAffiliation unknown2
Andarweni AstutiAffiliation unknown1
Mayang SetyaningsihAffiliation unknown1
Dewi Ratna JayAffiliation unknown1
Edi CahyonoUniversitas Halu Oleo1
Triyana MuliawatiAffiliation unknown1
Sunyoto Eko NugrohoState University of Semarang1
Andi SetyoningrumAffiliation unknown1
Wardono WardonoAffiliation unknown1
Nur Livia Dewi MashitohAffiliation unknown1
Purniawan PurniawanAffiliation unknown1
Iman SubektiAffiliation unknown1
Suyanti SuyantiAffiliation unknown1
atmira qurnia sariAffiliation unknown1
Putriaji HendikawatiAffiliation unknown1
Siti Faiqotul UlyaAffiliation unknown1
Lathifatul AzizahAffiliation unknown1
Endang SugihartiState University of Semarang1
Eka Lia SusantiAffiliation unknown1
Himmatul UlyaAffiliation unknown1
Arum Nur WulandariAffiliation unknown1
Sugiman SugimanAffiliation unknown1
Isnarto IsnartoAffiliation unknown1
Rochmad RochmadAffiliation unknown1
Enika WulandariAffiliation unknown1
Masrukan MasrukanState University of Semarang1
Mariani ScholastikaAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/jpe/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">ANALISIS BERPIKIR KREATIF MATEMATIS DAN KARAKTER RASA INGIN TAHU PADA PEMBELAJARAN SSCS BERBANTUAN MEDIA PUZZLE MATERI PECAHAN</dc:title>
	<dc:creator>-, Herayani</dc:creator>
	<dc:creator>-, Kartono</dc:creator>
	<dc:creator>Sukestiyarno, YL</dc:creator>
	<dc:description xml:lang="en-US">Siswa cenderung merasa kesulitan dalam memahami materi pecahan sehingga tingkat berpikir kreatif atau karakter  rasa ingin tahu siswa pada materi ini relativ rendah. Untuk memberikan solusi dari permasalahan tersebut, dikembangkanlah perangkat pembelajaran model SSCS  berbantuan media puzzle. Tujuan penelitian ini adalah untuk mendeskripsikan berpikir kreatif matematis dan rasa ingin tahu siswa sebelum pembelajaran, mengetahui keefektifan penerapan model pembelajaran, dan mendeskripsikan berpikir kreatif matematis dan rasa ingin tahu siswa kelas IV setelah pembelajaran SSCS  berbantuan media puzzle pada materi pecahan. Hasil penelitian pengembangan perangkat pembelajaran model SSCS berbantuan media puzzle ini adalah (1) perangkat pembelajaran yang dikembangkan valid, silabus dengan skor rata-rata 3,82 (baik), RPP dengan skor 3,95 (baik); LKS dengan skor 4,02 (sangat baik), buku siswa dengan skor 3,95 (baik); dan tes KBKM dengan skor 3,78 (baik); (2) pembelajaran matematika dinyatakan efektifkarena KBKM mencapai ketuntasan dan terdapat pengaruh positif karakter rasa ingin tahu dan keterampilan berpikir kreatif matematis terhadap KBKM, terdapat rata-rata KBKM antara kelas eksperimen dengan kelas kontrol; dan terdapat peningkatan nilai KBKM. Kemampuan berpikir kreatif matematis seluruh siswa tuntas, akan tetapi pada indikator keaslian beberapa siswa masih kurang, sehingga dapat dilakukan penelitian lebih lanjut untuk menuntaskannya. Students in understanding the material fractions tend difficulties so that the level of success in this material is low. To provide solutions to these problems, researchers developed a model learning device SSCS tool aided puzzle. The purpose of this study was to analyze the creative thinking and character curiosity of students through effective learning. The results of the development of tool aided learning SSCS tool of the puzzle as follows: (1) The device developed learning valid; Syllabus with an average score of 3.82 (good); RPP with a score of 3.95 (good); LKS with a score of 4.02 (very good); Book student with a score of 3.95 (good); and KBKM test with a score of 3.78 (good); (2) Learning mathematics is declared effective, namely: 1) KBKM achieve mastery; 2) There is a positive influence on the character of curiosity and creative thinking skills mathematical against KBKM; 3) There is an average KBKM between experimental class with a grade control; and 4) There is an increase in the value of KBKM. Mathematical creative thinking abilities of all students complete, but the indicators of the authenticity of some students still lacking, so it can do further research to complete. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2016-06-17</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/jpe/article/view/10088</dc:identifier>
	<dc:identifier>10.15294/jpe.v4i2.10088</dc:identifier>
	<dc:source xml:lang="en-US">Journal of Primary Education; Vol 4 No 2 (2015); 96-103</dc:source>
	<dc:source>2502-4515</dc:source>
	<dc:source>2252-6404</dc:source>
	<dc:source>10.15294/jpe.v4i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/jpe/article/view/10088/6511</dc:relation>
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