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THE USE OF PICTURE GAMES TO IMPROVE STUDENTS’ MOTIVATION IN LEARNING VOCABULARY

English Education Journal · Vol. 3 No. 2 (2013)

ISSN
2087-0108, 2502-4566
Terbit
2013-12-16
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

This research aims at investigating the use of picture games which used by English teacher in learning vocabulary in the classroom of State Elementary School 01 Rancawuluh. This research focused on the problems faced by students in learning vocabulary, picture games applied, students’ motivation, students’ achievement in learning vocabulary. The results show that the students felt difficulty in receiving lesson material which taught by teacher because lack of vocabulary mastery, and students’ motivation were still low. In applying Picture Games, the researcher did three cycles aims to reduce the problems faced by students in learning vocabulary, to improve motivation, and to improve students’ achievement in vocabulary mastery. In the first cycle students’ motivation were still low those were 54%, second cycle 68.3%, and the third cycle 93% it means that every cycle increase significantly. This research also show that students’ achievement in learning vocabulary through Picture Games in the first cycle the average was 54.2, second cycle 60 and the third cycle 77.3. The result of the study indicates that the use of Picture Games, the students felt happy so that the motivation and students’ achievement were improved.

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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/eej/oai, pertama di-harvest 5 Nov 2026, terakhir terlihat 5 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en-US">THE USE OF PICTURE GAMES TO IMPROVE STUDENTS’ MOTIVATION IN LEARNING VOCABULARY</dc:title>
	<dc:creator>Syaeful Rizki U, M.</dc:creator>
	<dc:creator>Rukmini, Dwi</dc:creator>
	<dc:creator>Sutopo, Djoko</dc:creator>
	<dc:description xml:lang="en-US">This research aims at investigating the use of picture games which used by English teacher in learning vocabulary in the classroom of State Elementary School 01 Rancawuluh. This research focused on the problems faced by students in learning vocabulary, picture games applied, students’ motivation, students’ achievement in learning vocabulary. The results show that the students felt difficulty in receiving lesson material which taught by teacher because lack of vocabulary mastery, and students’ motivation were still low. In applying Picture Games, the researcher did three cycles aims to reduce the problems faced by students in learning vocabulary, to improve motivation, and to improve students’ achievement in vocabulary mastery. In the first cycle students’ motivation were still low those were 54%, second cycle 68.3%, and the third cycle 93% it means that every cycle increase significantly. This research also show that students’ achievement in learning vocabulary through Picture Games in the first cycle the average was 54.2, second cycle 60 and the third cycle 77.3. The result of the study indicates that the use of Picture Games, the students felt happy so that the motivation and students’ achievement were improved.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2013-12-16</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/eej/article/view/2716</dc:identifier>
	<dc:source xml:lang="en-US">English Education Journal; Vol 3 No 2 (2013)</dc:source>
	<dc:source>2087-0108</dc:source>
	<dc:source>2502-4566</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/eej/article/view/2716/2504</dc:relation>
</oai_dc:dc>